Xbox 360 Bioshock Infinite Collectible Guide

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Bioshock Infinite Collectible Guide

All in all there are 142 collectibles in Bioshock Infinite and if you want to unlock all 50 achievements and get the whole set of 1000 points, you will have to collect them all. Usually, a greater part of those collectibles can be unlocked through your natural progression but there are those that are really hard to find. Well, this guide is aimed to help you out and find the whole set of 142 collectibles. All collectibles are divided into three parts: Voxophones, Kinetoscopes & Telescopes and Infusion Upgrades (Bottles). There are:
- 80 Voxophones
- 37 Kinetoscopes & Telescopes
- 25 Infusion Upgrades (Bottles)
Also, if you locate and pick up all 142 collectibles, you will automatically unlock the following achievements:

Sightseer.jpgSightseer (50)
Used all Telescopes and Kinetoscopes in the game.

Eavesdropper.jpgEavesdropper (50)
Collected every Voxophone.

Infused with Greatness.jpgInfused with Greatness (25)
Collected every Infusion upgrade in a single game.

The next guide will be divided by chapters and not by collectibles. So far this is the easiest way to gather them all. Dividing by collectibles will very likely force you to get back in time and replay some parts of the missions to find this or that item. However, this trick can be played with Telescopes, Kinetoscopes and Voxophones. Unfortunately, if you miss at least one Infusion upgrade (bottle), you won’t be able to get back and pick it up to. The only option afterwards will be to restart the game and start collecting them all over again. If you still do not know:
Kinetoscopes and Telescopes are usable items and can’t be taken with you. After using them they will remain within the game environment but will count towards you achievement.
Voxophones are small audio recorders and can be collected. Each Voxophone has a story to tell and very often this story keeps important information. So, it is not only recommended to pick them up but also listen to what they “say” and memorize things if they are important.
Infusion Bottles are the most important collectibles. First of all – because they are missible and second of all – because they make your character stronger. If you are playing a regular version of Bioshock Infinite, you will have to collect 25 Infusion Bottles only. Though, if you have Bioshock Infinite Season Pass package, you will have 30 Infusion Bottles at your disposal. But don’t worry – you won’t have to look for the other 5. They should be given to you either at the beginning of the game or through your natural progression.

Collectible Guide

Before we start collecting any items, I would recommend you to enter the Konami code and unlock the 1999 mode if haven’t done it already.
On the D-pad press: Up Up Down Down Left Right Left Right “B” and “A”.
This will unlock “Should Auld Acquaintance...” achievement and will grant you with 10G points. So, whenever ready – choose your difficulty and start the game. If you are not ready to face any challenge, start playing on either Easy or Normal difficulty. If you want to feel the danger, Hard difficulty is recommended. Also, if you choose to play on Hard, you will automatically unlock any other difficulty dependent achievement like “Tin Soldier,” “Saw the Elephant” and, of course, “Stone Cold Pinkerton” itself. Of course, you can start playing in 1999 mode but it is not recommended because you will definitely miss some achievements and will be forced to replay 1999 mode at least one more time.

Chapter 1: The Lighthouse
Chapter 1: The Lighthouse has no collectibles. Simply progress through the level and make your way to the latest level of the Lighthouse, enter the code and get into the red chair.

Chapter 2: Welcome Center
In Chapter 2: Welcome Center you can find 8 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 3
Telescopes: 1
Infusion Upgrades: 0

Voxophone #1
After you arrive in Columbia in a special pod, wait for everything to end and when your character comes in your control, get out from the pod. After you exit to pod, go left. There should be a statue directly in front of you. Approach the statue but do not go around it as you would normally do to continue. Instead, go into the room to the left of the statute. Inside this room should be another room (a bit smaller one) and there, on a pew in front of some candles, you will find your very first Voxophone.

Kinetoscope #1
When you get out from the water tunnel, make your way through the garden and find a path leading to a large statue. When you reach the statues – enter the shop to your right. When inside – turn left and your very first Kinetoscope should be out there, right next to the counter. As it was mentioned before – you are not allowed to collect Kinetoscopes. So, just approach the scope and interact with it. Also, if you can’t reach the shop because it is on the other platform, just wait for a few minutes and it will connect to the platform you are on right now.

Voxophone #2
You will find your second Voxophone in the very same store where the very first Kinetoscopes is located. When in the store – check behind the counter and the item will be there.

Kinetoscope #2
After collecting your second Voxophone, make you way through the mission following the waypoint. Get to the bridge, wait for the parade to pass, cross the bridge and then go up some stairs. On your way to the top you should see a poster just in front of you (it should be to the left of the grocery store). As for the Kinetoscope, it will be directly beside the poster. Interact with the item to activate and make it count towards your achievement.

Voxophone #3
When you finish enjoying short stories hidden in the Kinetoscope, turn left and, again, move upstairs until you enter a small garden. It will be right next to the flower shop. Your 3rd Voxophone will be lying on the table underneath the umbrella.

Telescope #1
Get out from the garden and continue following the waypoint. Rather sooner than later a small boy will approach you and will give you a telegram. After you enjoy the cut scene, turn left and there you will find your very first Telescope. Come closer and make sure you use it in order to make it count towards the achievement.

Kinetoscope #3
So, when you’re done watching the beautiful scenery, follow the waypoint until you reach the fair entrance. There, to your right, will be the last Kinetoscope in this location. Enjoy the pictures and move further on.

Voxophone #4
Your 4th Voxophone and very last collectible of the game you are going to find lying on a bench. So, use the possession salt to open a gate and make your way to a large statue, the one that keeps changing all the time. Near the statue there will be a bench and on this bench you will spot the Voxophone #4.
Now, head to the end of the chapter as far as there will be no more collectibles in the area.

[video=youtube;Qb25JMteABw]http://www.youtube.com/watch?v=Qb25JMteABw&feature=player_embedded[/video]


Chapter 3: Raffle Square
In Chapter 3: Raffle Square you can find only 1 collectibles.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
As you progress through the level, you will be given a weapon. Your task is rather simple here: test it against enemies and make sure that no one survives your burst. After that follow the waypoint and reach the gondola you are supposed to board. Though, right before the wooden ramp that should lead you to the gondola, turn left and in between two metal cages there should be the Voxophone you’re looking for.
After that get on board of the gondola because in this location Voxophone is the only collectible.

[video=youtube;UVd6ngCt_BU]http://www.youtube.com/watch?feature=player_embedded&v=UVd6ngCt_BU[/video]


Chapter 4: Comstock Center Rooftops
In Chapter 4: Comstock Center Rooftops you can find 14 collectibles. Make sure you get them all.
Voxophones: 6
Kinetoscopes: 4
Telescopes: 1
Infusion Upgrades: 3

Kinetoscope #1
Before entering “The Blue Ribbon” restaurant, you will see a trio of Kinetoscopes directly in front of you. They will be standing next to each other before the sign saying “The Rise of Columbia!” This means that you will get a chance to watch all three and add them to the total count.

Kinetoscope #2
Kinetoscope #2 is standing right next to the Kinetoscope #1. Check Kinetoscope #1 for details.

Kinetoscope #3
Kinetoscope #3 is standing right next to the Kinetoscope #1 and Kinetoscope #2. Check Kinetoscope #1 for details.

Infusion Upgrade #1
You will obtain your first Infusion through the natural progression, so there is no need to look for that in in the floating Columbia. Infusion Upgrade #1 will give you the Shield.

Voxophone #1
After you obtain the Shield, head to the kitchen on the Comstock Center. On the countertop to your left there should be the Voxophone you are looking for.

Voxophone #2
As you progress through the chapter, at a certain point you should reach the house that can be entered either by using the balcony or by breaking the window. Do whatever you find is better and enter the house. Reach the stairs and go down two sets. There should be a bedroom. Get inside and the Voxophone you’re looking for will be lying on the shelf.

Voxophone #3
When you find yourself in the house with the looms, simply make your way through and exit it. If you did it well, you should see a stage directly in front of you. Check the stage and the third Voxophone in this location will be there.

Kinetoscope #4
After you locate the Voxophone #3, simply turn right and there should be a set of stairs. Go upstairs and find a tent. Behind the tent will be the 4th Kinetoscope.

Voxophone #4
When you enter the building with a large statue of John Wilkes Booth, make sure to turn left. In the middle of the next room, on the bar, you will locate the 4th Voxophone of the area.

Voxophone #5
In order to get the 5th Voxophone, go up the stairs from the John Wilkes Booth statue and enter the door. Drop your character down, face and fight the enemies and on one of the pews you should see the 5th Voxophone.

Infusion Upgrade #2
In the very same area where you locate your fifth Voxophone, you are going to find the Infusion Upgrade #2. It will be near the front of the room lying on the table. Pick it up and invest in something useful. Also, do not forget to pick up the key that is also lying on the table right next the Infusion Upgrade.

Infusion Upgrade #3
After you collect your second Infusion Upgrade, get back towards the location of Voxophone #2. Enter the bedroom that is two set of stairs down from the window you broke in. In the room mentioned there will be a chest. Use the recently obtained key to open the chest and get the 3rd and the last Infusion Upgrade in this location.

Voxophone #6
As you progress through the mission, use the elevator and get to the room with a video projector. Enter it and on your there should be another room. Go inside and turn right. On the table you should find your next collectible – the 6th Voxophone.

Telescope #1
Gain the Murder of Crows vigor and go outside. If you immediately turn left, you will see a floating ship. Rush to the ship and jump on it. On the front part of the floating fortress you will find the telescope.

[video=youtube;wJf_ezCFRsM]http://www.youtube.com/watch?feature=player_embedded&v=wJf_ezCFRsM[/video]


Chapter 5: Monument Island Gateway
In Chapter 5: Monument Island Gateway you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 1
Telescopes: 1
Infusion Upgrades: 1

Kinetoscope #1
The very same moment you enter the area, you will have an opportunity to go forward. Well – don’t. Turn your head right and head to the wall. Between two couches with two posters above will be your first and only Kinetoscope in this area.

Telescope #1
After you get acquainted with the Sky Rail system and the way it works, use your Sky Hook to attach yourself to the Sky Rail and start rolling. Pretty soon you are going to approach a small building with an enemy on a balcony. This is your place. Unhook yourself from the Sky Line and jump onto the balcony. Kill the enemy on the balcony and deal with the one running out of the building. When done, get back to the balcony and to your right in the corner (considering that the entrance into the building is behind you) should be the Telescope you’re looking for.

Infusion Upgrade #1
After you’re done enjoying the views, get inside the room and keep going forward keeping the right side. There, on the desk, you will find an Infusion Upgrade.

Voxophone #1
Now, you can get back to the balcony and hook yourself to the Sky Rail to keep on moving further. In a few moments you will slide inside the building where your railway will be blocked by the cart. Sky attack the enemy to your right or simply shoot him if you want to and get to the control panel. From here turn right and enter a smaller room. On the table you will find your next collectible – the Voxophone.
Also, after you finish this location, you should get the pop up message notifying you about the successfully complete achievement – Welcome to Monument Island. Well, it is story related and can’t be missed anyway.

[video=youtube;UpdcNxjYa9c]http://www.youtube.com/watch?v=UpdcNxjYa9c&feature=player_embedded[/video]


Chapter 6: Monument Tower
In Chapter 6: Monument Tower you can find 5 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Voxophone #1
When you appear in the new location, use you Sky Hook to jump over the locked gate and head to the big doors. Enter the building, and when in the hall room with a big angel statue in the middle, check the lockers to your left and in one of those lockers you will find the first Voxophone in this location.

Voxophone #2
As you progress through the mission, you will get inside a large room with electricity coils. Right after you pass this room and enter a corridor, turn left and go through the metal door (that looks like a door used on submarines). You should see a poster with human silhouettes on the wall. Keep moving forward and not far from the silhouette poster you will see the next Voxophone lying on a table.

Voxophone #3
After you pick up the Voxophone #2, exit the room and get back to the corridor, turn left and move to the next big room with electricity coils. Here, right in front of you on the desk, will be a Voxophone. Pick it up but don’t go away.

Infusion Upgrade #1
From the desk where you find your 3rd Voxophone, go to your right a bit but keep on looking on the desk. Right behind it you will find the Infusion Upgrade. This is really easy to miss so make sure you look properly.

Voxophone #4
Make your way through the second observation area and enter the third observation area. When you reach the wall with lever, look to your right and there, on the chair, you will find your 4th and last in Chapter 6 area Voxophone. By the way – it is recommended to pull the lever first and only then search for the Voxophone because very often it spawns after and not before you open the blocked window and see Elizabeth standing on a balcony.

[video=youtube;bBX_FB2bGW8]http://www.youtube.com/watch?v=bBX_FB2bGW8&feature=player_embedded[/video]


Chapter 7: Battleship Bay
In Chapter 7: Battleship Bay you can find 9 collectibles. Make sure you get them all.
Voxophones: 5
Kinetoscopes: 2
Telescopes: 1
Infusion Upgrades: 1

Before you start exploring the area for any collectibles, you need to know that there are 3 Kinetoscopes in this chapter that do not count towards the achievement. By all means, you can interact with them but it won’t make any difference.

Voxophone #1
From the very beginning of the location, turn your head to the left a bit and just keep on moving forward to the little red and white carriage on the wheels. Look under the carriage and there you will find your very first Voxophone in the area.

Kinetoscope #1
After you pick up the Voxophone, use your waypoint to find the next collectible – the Kinetoscope. Exit the beach and enter the building when inside – turn left, move around the corner and before exiting the building, against the wall, you will see your first Kinetoscope in this chapter.

Voxophone #2
After you find out that Elizabeth can throw you different things like coins (money) and ammo, Elizabeth will throw you a silver coin to prove that. If you check the marker, it will advise you to go to your left. Well, before going there, move straight ahead instead. Open the door and enter a small room. In the far right corner, in the basket on the floor you will find Voxophone #2

Voxophone #3
Follow Elizabeth and pretty soon she will lead you to the arcade. After you enter a big hall with lots of slot machines in front of you, turn your head left a bit and use the left corridor to move to the opposite side of the room from where you’ve started and before reaching the perpendicular corridor, turn left and enter men’s white washroom. Inside this washroom, on the table in front of you, will be the 3rd Voxophone in the chapter.

Kinetoscope #2
After you collect your Voxophone #3, exit the washroom and turn left, even if the marker says the opposite. Right in front of the bright window in the perpendicular corridor you will locate Kinetoscope #2.

Voxophone #4
Keep moving through the level and ring the bell. Here you will be ambushed with a few enemies. Well, deal with those foes and move further on through the newly opened gate. When inside the big hall with the “Ticketing” box office in front of you, turn right and move upstairs, turn right again and in the next room on the table you will find your 4th Voxophone.

Infusion Upgrade #1
From this room turn around, get out from the room and keep moving along the corridor until you have no way to go but left. Turn left and then turn left again to enter a parallel corridor. It is important to be careful here because if you turn left just once, you will end the chapter and won’t be able to recover the Infusion Upgrade. So, progress along a shorter corridor, turn right, kill the guy and on the table you will find the Infusion Upgrade.

Voxophone #5
So, after you obtain the Infusion Upgrade, get back to the big corridor the same way you came in, turn left and here, if you follow the white marker, you will end the chapter. Don’t do that yet and do not turn right to the exit. Instead, move forward and go through the white doors. When inside, go downstairs and keep moving until you reach the very possible end of this passage that ends under the stairs. There, on the table, you will find Voxophone #5.

Telescope #1
A bit further in the mission after you finish the Gondola ride, exit the floating ship and head up the stairs. When you reach the platform, there will be a Telescope between two benches. Just make sure that you use it to count towards your achievement.

[video=youtube;Q1-be4IWX5U]http://www.youtube.com/watch?v=Q1-be4IWX5U&feature=player_embedded[/video]


Chapter 8: Soldier’s Field
In Chapter 8: Soldier’s Field you can find 14 collectibles. Make sure you get them all.
Voxophones: 8
Kinetoscopes: 4
Telescopes: 0
Infusion Upgrades: 2

Kinetoscope #1
At the very beginning of your new location, gown down the stairs and turn right before the Bird Statue. Head to the very last room with the small model of the city on a table. Behind that model, under a big sign, you will spot your very first Kinetoscope in this location. Use it to make it count towards your achievement.

Infusion Upgrade #1
After you get your first Kinetoscope, make sure to move back to the corridor and collect a few keys behind the wall. Now, exit the same ark you came inside and move all the way to the opposite side of the hall passing the Bird Statue. When you get to the locked door, ask Elizabeth to open it for you. Now, get inside and turn right a bit. Here, on the desk, you are going to find the Infusion Upgrade. Use it to make your character better.

Voxophone #1
From the desk you’ve found the Infusion Upgrade, turn right and get into the next office room. Here, in the safe, you will see the Voxophone. Well – pick it up.

Kinetoscope #2
Progress through the mission until you get to the entrance with the big glowing sign saying “Welcome to Soldiers Field.” Go through the gate, turn left when possible and you should see a small building with the “Ice Cream Shoppe” sign on it. Well, don’t go there and turn left instead again. On a little platform you will spot your second Kinetoscope.

Voxophone #2
After you’re done watching the Kinetoscope, turn right and get back to the already mentioned “Ice Cream Shoppe.” Go inside and on the closest table to your left will be a Voxophone.

Voxophone #3
A bit later of, as you move along the boardwalk, you will attacked by the bad guys. Deal with them as fast as possible. When your marker says you to go downstairs and enter the building, do not do that yet and instead keep walking the boardwalk to the very end of it until you reach Founder's Book Store. You really can’t miss the place cause there will be a big sign on it. Enter the store and head up the stairs on a little platform. The Voxophone you’re looking for will be right in the middle of the platform at its edge.

Voxophone #4
After a failure attempt to power a Gondola, you will have to take the elevator to solve the problem with the gondola. Right after the elevator reaches the required floor, take the corridor to your left until you reach the door. It has to be lock picked, so ask Elizabeth to open the door. Once you enter the area, be careful because at the other end of the room there will be a turret. Either destroy the turret with your guns or possess it with your vigor. Move closer to the turret and on the second table next to the turret you will locate your Voxophone #4.

Kinetoscope #3
After you locate the Bucking Bronco Vigor, pick it up, feel its power and when done – enjoy the fight with lots of enemies using the freshly obtained vigor. When you are done, go outside and you should find yourself in the area with the Tickets shop to your right and Hall of Heroes in front of you. Go downstairs and turn right in order to enter the Tickets store. When inside, turn your head left for about 40 degrees and keep moving forward until you see a Kinetoscope right next to the wall.

Voxophone #5
From the Kinetoscope #3 mentioned above, get back to the canon in the center of the hall and get upstairs. When on the next floor, turn around and keep moving next the edge to locate the Voxophone.

Voxophone #6
In order to find the next Voxophone, you will have to get down the stairs and move into the next store. However, do not rush into things and when you are down the stairs, check the canon. Inside the canon you will find the Code Book. It is vitally important that you pick it up. Now, when the book is in your hands, exit the Tickets store, go across the street and enter the other building using the front door. When inside – just move forward into the kitchen and on the kitchen shelves you are going to see a Voxophone. Pick it up, and make it yours.

Voxophone #7
When you are done cooking in the kitchen, turn around, exit the kitchen and turn left and again turn left until you see the first washroom. You should see a sign there. Then Elizabeth will start talking and will say something like “Make sure you use the hat.” From the first washroom get into the next washroom to the right and enter it. There will be a peg with a hat on it. Interact with the hat and it will open the door leading into the secret room. Get inside the room by going down the stairs and you will find the next Voxophone lying on the table.

Infusion Upgrade #2
In the very same secret room, after you pick up the Voxophone, turn your head right and on the table next to the wall you should see the Infusion Upgrade.

Voxophone #8
Progress through the mission and use the Sky Line that leads to the Hall of Heroes. Clear any enemies at the top and use the Sky Line to get to the end of Soldiers Field. There you will see a monorail car. Get inside the car and in the front part of it will be a Voxophone lying on the chair.

Kinetoscope #4
After you pick up the 8th Voxophone, get out of the cart and turn left. Go upstairs and move forward passing the statue with the offensive sign on the right. After you pass it take the stairs to the right and head to the last stairs. When standing before the white doors of the Hall of Heroes, do not enter them and turn right instead. Take care of the enemies if any and make a move the very end of the corridor. There you will find a Kinetoscope.
Well, it appears that there are some other collectibles in this chapter but so far you are not allowed to collect them. Just keep on moving following you guiding arrow and a bit later in the game you will come back to this area to pick up the rest.

[video=youtube;6sHuhiBW30Q]http://www.youtube.com/watch?v=6sHuhiBW30Q&feature=player_embedded[/video]


Chapter 9: Hall of Heroes
In Chapter 9: Hall of Heroes you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Voxophone #1
From the very beginning of the chapter you will find yourself in pretty dirty place. Right in front of you there will be a Statue of Patriot. Well, go around it and head into the corridor until you see two turns: one to the left and one to the right. Take the one that turns left and in the end of the corridor there will be a vending machine. Enter the door to your right and in the small room on the table will be the Voxophone you’re looking for.

Infusion Upgrade #1
After your first collectible, just progress through the chapter until you find yourself in a big hall with even bigger statue of Father Comstock that you used to see at the beginning of the chapter. After you enjoy and interesting dialogue and deal with some enemies, make sure you turn right and enter the storage room (I guess) with lots of stuff inside. Just make your way to the very end of the room and there, on the table in the corner, you will locate the Infusion Upgrade.
Well, that is all for this location. Finish the chapter and move to the next one.

[video=youtube;cxvOGNSahmA]http://www.youtube.com/watch?v=cxvOGNSahmA&feature=player_embedded[/video]


Chapter 10: Inside the Hall of Heroes
In Chapter 10: Inside the Hall of Heroes you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
After you come outside and see the sun either rising or setting down, make your way under the bridge and head to the door to your right. It will be locked, so ask Elizabeth to open a locked door for you here. As soon as it’s unlocked and you make your first step inside – turn right and head to the room with a fireplace in it. There, right in front of you on the chair under the picture you will find your first Voxophone in this area.

Kinetoscope #1
Now, the next three Kinetoscopes will be located pretty close to each other so you won’t have to bother yourself walking around and exploring the whole building. After you finish the tutorial on How to Use the Tears in the courtyard, come up the stairs and walk through the door. Right when the door opens and you enter a small corridor with the wending machine to the left, there will be two Kinetoscopes on the left and on the right side of the door. Use both of them to make them count towards the achievement.

Kinetoscope #2
Kinetoscope #2 is right near the Kinetoscope #1. See Kinetoscope #1 for a detailed guidance.

Kinetoscope #3
Now, after you enjoy watching both Kinetoscopes at the doors, enter the door itself and get to the very center of the room and there will be the last, 3rd Kinetoscope. Use it to make it count towards the achievement. From here do whatever you have to do and trigger the next checkpoint that will start the next game chapter.

[video=youtube;vi0llsLbmpc]http://www.youtube.com/watch?v=vi0llsLbmpc&feature=player_embedded[/video]


Chapter 11: Hall of Heroes Gift Shop
In Chapter 11: Hall of Heroes Gift Shop you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Voxophone #1
After you defeat the Patriot, you will be asked to head back outside into the courtyard. When there – you will meet Slate and a bunch of enemies with him. Well, of course, the best thing to do is to take care of all enemies and send them to their ancestors. Now, make sure you are standing between two statues and see a sign on the wall that says “We observe a Soldier’s Death” and a sign on the ground that says “Prosperity.” With those things in your mind, move towards the sign on the ground and when you reach it – turn left. Now move along the corridor until you reach a small back room and there, on the table, you will find the Voxophone.

Infusion Upgrade #1
Now, it is pretty impossible to find this Infusion Upgrade unless you know where to look. It is, probably, one of the most hidden Infusion Upgrades in Bioshock Infinite even despite the fact that it is right near the Voxophone. So, when you are near the table and pick the Voxophone, don’t go anywhere and jump on the table. Yes, I know, it sounds ridiculous, but do what is ask, trust me. There will be a toolbox on the table near your left foot. Look inside the toolbox and there will be the Infusion Upgrade you are looking for.
Progress through the mission and finish the chapter. After you do that, you will automatically receive a pop up message notifying you about the successfully completed achievement called “Shock Tactics”.

[video=youtube;e8oStLekNiA]http://www.youtube.com/watch?v=e8oStLekNiA&feature=player_embedded[/video]


Chapter 12: Return to the Hall of Heroes Plaza
In Chapter 12: Return to the Hall of Heroes Plaza you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Voxophone #1
As you obtain the Shock Jockey vigor, you will have to get back to the Soldier's Field area and power up the already mentioned Gondola. When you find yourself in the area and after you get out of the elevator, walk through the alley with a statue and make your way to the hotel “Soldier’s Field.” Of course, you won’t be able to just enter it from the spot, so for that matter use your Sky Hook and attach yourself to the hook on the left side of the hotel building. Now, to open the door you will have to power the conduit with your newly obtained Shock Jockey vigor. Do that and enter the hotel. When inside turn right and then left to enter a room with lots of bodies and pretty bloody crime scene. Here, on the bed, you will find the Voxophone.

Infusion Upgrade #1
Progress through the mission and board on the First Lady's Airship. The very same moment you enter the ship, turn right and here, on the desk, you will find the required collectible – Infusion Upgrade. Make sure you pick it up before you pull the lever. Otherwise, you can miss it.

At this point you are supposed to receive another achievement known as “Raising the Bar.” You will very likely get it if every Infusion Upgrade collected by you was invested into something particular. By this moment you should have 10 of them (if none was missed). Though, if you invested at least one Infusion in something else – don’t worry, you will get the achievement eventually.
You might also come across a Kinetoscope during this chapter but there is no need to interact with it as far as you already did so. But, if you are not sure – it won’t harm.
Also, after you complete this chapter, you will automatically unlock another Secret Achievement that goes under the name “First Class Ticket.”

[video=youtube;R_2Adsipes8]http://www.youtube.com/watch?v=R_2Adsipes8&feature=player_embedded[/video]


Chapter 13: Finkton Docks
In Chapter 13: Finkton Docks you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
Right at the very beginning of the game, after you get out of the First Lady's Airship, turn your head left and you should see the Delivery Center. Get inside and turn left. Here, between two desks, you will find the required Voxophone.
This is the only collectible in the game, so after you get it – you can freely move forward into the next chapter.

[video=youtube;wI9NZLENb2o]http://www.youtube.com/watch?v=wI9NZLENb2o&feature=player_embedded[/video]


Chapter 14: Beggar's Wharf
In Chapter 14: Beggar's Wharf you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
When you appear in the area, after some misunderstandings between you and Elizabeth, she will start running away from you. Of course, you will have to go after her trying to explain what it’s really about. But that won’t be an easy task considering the fact that she will do her best to stop you by using her Tears. After she scares you with a train Tear, you will get inside the building and in the next Tear she opens, there will be two enemies capturing her. I know that your first instinct will be to rush towards her and save the poor girl but there is no need to because it won’t help anyway. Just make your way forwards the hall and when the wall on your left ends, make an U turn and behind the wooden wall, in a small alcove, you will see the Voxophone. Pick it up and progress through the mission. This is the only collectible in this Chapter, so you can do whatever you want afterwards.

[video=youtube;xOJWnwB12KE]http://www.youtube.com/watch?v=xOJWnwB12KE&feature=player_embedded[/video]


Chapter 15: Port Franklin Pier
In Chapter 15: Port Franklin Pier you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Infusion Upgrade #1
After you see Elizabeth being taken away, you will turn around the corner and will be dragged into the fight. After you deal with all the enemies, drop down from the ledge you are standing on and head to the building in front of you. This is the building with the holding cells inside. Well, get inside and almost immediately, as you approach the cell, the Infusion Upgrade you are looking for will be lying behind the metal bars. Pick it up and invest in whatever you like.
As far as this is the only collectible in this chapter, make your way outside and follow the guiding arrow.

[video=youtube;-5mF0dlqiFo]http://www.youtube.com/watch?v=-5mF0dlqiFo&feature=player_embedded[/video]


Chapter 16: Worker Induction Center
In Chapter 16: Worker Induction Center you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 0

Telescope #1
Technically, you are not supposed to do much in here. After you reunite with Elizabeth again, enjoy a short cut scene with the dialogue and gain control over your character, simple turn around and make a few steps towards the boardwalk. The Telescope itself will at the edge of this boardwalk. Make sure you use it to make it count towards the achievement. By the way: there is a possibility to activate this telescope in “Fort Franklin Pier” chapter. The only trick here is not to trigger the checkpoint that is activated right after you walk to a certain point towards the main building. So, this is just something to keep in your mind.

[video=youtube;FBYznCQMuK4]http://www.youtube.com/watch?v=FBYznCQMuK4&feature=player_embedded[/video]


Chapter 17: Finkton Proper
In Chapter 17: Finkton Proper you can find 4 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 1
Telescopes: 0
Infusion Upgrades: 1

Kinetoscope #1
At the very beginning of this location, move forward to the statue that says “Your Future is Finkton,” turn left and on the left hand side of the room you are going to the find the Kinetoscope. It will be right near the vending machine.

Voxophone #1
From the room with your first collectible, make an U turn and follow the waypoint by passing the statue with the “Your Future is Finkton” sign and head into the big reception hall. On your left there will be a big desk area. Simply go behind that reception with desks and get inside the room. Here, on the office table, you are going to find the Voxophone.

Infusion Upgrade #1
Now, in order to open the next door, you will have to have at least 5 picklocks in your inventory. If you have the required number, from the room with the Voxophone head outside and follow the waypoint. Move across the corridor and make a big turn so that the room with the recently obtained Voxophone happens to be behind you. At the end of this corridor will be an elevator area. Go to the last door and ask Elizabeth to open it. Get inside and turn right. Here, on the table, you will find the Infusion Upgrade. Pick it up and invest in whatever you find is good for your strategy.

Voxophone #2
Simply progress through the mission and you will come to the to the service elevator as a part of your natural progression. Go downstairs and follow the waypoint right to the door of the Service Elevator to Finkton. But, before entering the elevator, check the lockers to your right. In one of those lockers you will find the Voxophone #2.

[video=youtube;k7-iLtDcT30]http://www.youtube.com/watch?v=k7-iLtDcT30&feature=player_embedded[/video]


Chapter 18: The Plaza of Zeal
In Chapter 18: The Plaza of Zeal you can find 2 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
After using the Service elevator, you will come to the Plaza of Zeal area. From the very beginning go downstairs to your right and head straight forward. Keep moving holding to your right and slowly (naturally) turn right. There should be cars loaded with wood. Behind those cars at the very end of the alley you will find the Voxophone lying on the ground.

Voxophone #2
As you enter the area, you will see a big door. Go through it and you should see a big sign board with the “Fink MFG” signature above. Drop down and move to the your left taking the left passage to the gun shop. You can also use your waypoint to locate the building. Gun Shop itself is the very first building in the alley. So, when you turn left make a few steps and enter the first possible door to your right. The Voxophone you’re looking for will be right in front of you lying on the desk.
After you get all the collectibles, talk to the woman inside the shop, exit it and follow the waypoint towards The Good Time Club.
On your way to the Good Time Club you will meet a Handyman. Well, if you want to, you can unlock the Heartbreaker Achievement by killing the enemy shooting in his heart only.

[video=youtube;Y4zO8rff9ks]http://www.youtube.com/watch?v=Y4zO8rff9ks&feature=player_embedded[/video]


Chapter 19: The Good Time Club
In Chapter 19: The Good Time Club you can find 6 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 1

Kinetoscope #1
Right at the very beginning of the location mentioned, simply head forward and get upstairs on your right. When you are on the next stair lever, you should see a Kinetoscope right on your left.

Kinetoscope #2
After you get your very first Kinetoscope, keep moving forward into the big hall. Here you will meet lots of enemies. Well, it is recommended to deal with them as fast as possible but if you want to get the Kinetoscope first – it is OK to leave them alone for a while. So, when inside the big hall, get to the edge and jump down. Turn around and you will see a short corridor with the vending machine at the end. Move forward and right next to the vending machine you will find Kinetoscope #2.

Infusion Upgrade #1
After collecting the Kinetoscope #2, get outside the corridor and deal with the enemies if you haven’t done this yet. When you are out of the corridor, turn your head right and move forward to the vending machine. Right next to it on your right you will see a door. Get inside the room which will turn out to be a bar area. On the bar near the “Free Sample” sign you are very likely to find the Infusion Upgrade.

Voxophone #1
Now, again, from the main area when you are facing the stage, follow the waypoint and get on it. From here, turn right and enter the dressing room. Near the very first mirror on the table to your left you will find the Voxophone.

For your further successful progression through the game, you are going to need a Code Book. It is kind of easy to miss but at the same time – pretty easy to find. After you get into “Disposal” room (a big sign will notify you about that), go to your right and here, on top of a barrel, will be the Code Book.

Voxophone #2
From the room with the Code Book, follow the waypoint and enter the next room and make your way to the next door. After you open the second door, you will locate Voxophone #2 lying on the stool.

Kinetoscope #3
After you finish your business here and will have to leave the place, go through the stage (from it back side) and enter the hall you were in before. Move forward keeping your left and go upstairs. Yes, this is the way to the exit. Once you are upstairs and open the door, next to the vending machine to its right you will see a Kinetoscope. Well, this is a totally different Kinetoscope and you do need to use it to make it count towards the achievement.

[video=youtube;bU3utcu69tc]http://www.youtube.com/watch?v=bU3utcu69tc[/video]


Chapter 20: The Plaza of Zeal (2nd Visit)
In Chapter 20: The Plaza of Zeal (2nd Visit) you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Infusion Upgrade #1
I know that you’ve been to this place already but it appears that when you visit it for the second time, a few more collectibles will become at your disposal. So, when you are there – go and fight some enemies. When done – move to the very same place you’ve been here before by entering the doors and the big sign board with the FGN signature above it. From the stairs get down to your right and keep moving in this direction until you enter an ark that leads to the platform with wooden cranes. When on the platform, you should see a closed door to the left. Ask Elizabeth to open it for you and get inside, what appears to be a clock shop. Move the opposite wall to the entrance and there should be a sign written in strange symbols. Keep looking at this sign for 10 or 15 seconds until Elizabeth approaches you and starts reading the Code Book. After breaking the code she will tell you that you basically need to turn the clock on your right to 12. Interact with the clock on the wall and when it shows 12, you will see it sliding to the right side exposing a hidden safe. The Infusion Upgrade you are looking for will be there.

Voxophone #1
In the very same safe you find the Infusion Upgrade, you will also locate the Voxophone. For a bit more detailed information on how to open the secret safe, check the Infusion Upgrade #1 description.

[video=youtube;eMKqHegLDlA]http://www.youtube.com/watch?feature=player_embedded&v=eMKqHegLDlA[/video]
 
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Chapter 21: The Gunsmith Shop
Chapter 21: The Gunsmith Shop has no collectibles so just progress through the mission and get the next chapter.


Chapter 22: Shantytown
In Chapter 22: Shantytown you can find 4 collectibles. Make sure you get them all. Besides, there will be some other collectibles that won’t count towards the achievements you are trying to unlock but happen to be vitally important for your further successful game progression.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 1

Infusion Upgrade #1
At the very beginning of this area head forward across the main street area. You will see an ark ahead you and a possibility to turn either left or right. When you reach the stairs, don’t go down, and instead turn left and go to the very end of the street. Here, on a table, you will get your first collectible for this location. Keep it in mind that the very same second you pick up the Infusion Upgrade, people around will start attacking you. So, make sure you are ready to fight them back. It might be a good idea to get behind the table the Infusion Upgrade is on providing your character with at least some cover or just run away and kill them from the distance. Really – they are not hard to kill.

Voxophone #1
After you either deal with the enemies or simply run away from them, get back to the stairs and now run down them. Keep moving forward killing enemies or just keep moving forward until you reach the green doors a bit to the left. Enter the building and you will find yourself in a bar. Once there, move forward but a bit to the right and when you reach the bar – turn right and enter the other section of the building which happens to be a storage room combined with the office or something like that. Jump down or go down the stairs and here, on the table, you are going to find the Voxophone.

Key
In the very same location where the first Voxophone is, you are also going to find another collectible item, though it won’t count towards your achievements. The key you are supposed to locate can be used further in the mission to open a secret door and to get you to the other collectibles. Well, this is what we call “The Irony.” So, from the place you pick up the Voxophone, turn around and the key will be lying on the barrel right under stairs.

Telescope #1
Keep moving through the chapter until you get to the point with a little stage saying “Quality labor agitator.” Get into the corridor to your right, pass the ark and then, when you have an opportunity to turn left – do that. Above the balcony on the second floor of the red house you should see a hook. Use your Sky Hook to attach your character to the hook on the balcony and then land on it. Here you will find the Telescope. Use it to make it count towards your achievement.

Voxophone #2
From the telescope you just discovered, jump down on the ground from the balcony and move between the cargos, fight some soldiers or simply pass by them and use your Sky Hook to attach Booker to the Sky Line. Keep moving to the right side and when high enough – jump from the one Sky Line to the other to get even higher. From the second Sky Line jump off on a platform and here, on the ground near the chair and a barrel, you will find the Voxophone.

[video=youtube;xa6vmh0ys2s]http://www.youtube.com/watch?v=xa6vmh0ys2s&feature=player_embedded[/video]


Chapter 23: The Bull House Impound
In Chapter 23: The Bull House Impound you can find 6 collectibles. Make sure you get them all.
Voxophones: 3
Kinetoscopes: 1
Telescopes: 0
Infusion Upgrades: 2

Kinetoscope #1
Your very first collectible for this area will be pretty much at the very beginning of this location. When you appear in The Bull House Impound, simply move forward, walk through the gate and turn right into the office room. The Kinetoscope you are looking for will be between two office tables.

Voxophone #1
Progress through the game and enter the main area. Here you will have to fight some enemies. After you are done killing the foes, don’t go anywhere and stay on the main floor. Move forward, walk through the Tear opened by Elizabeth and when you reach a reception like room with the “Faith” sign in it, turn left. Move forward to the end of a short corridor and, again, turn left. Here, in the room underneath the table you will find the Voxophone.

Infusion Upgrade #1
Now, from the very same location you’ve started approaching the Voxophone #1, we will go for the Infusion Upgrade. When in the main area instead of walking forward and left, move up the stairs to your left right away. These stairs are right before the Tear. When at the top of the stair – turn left and enter a small corridor with a locked room. Of course, in order to open it you will need at least 5 keys, so make sure you have those before entering the corridor. Ask Elizabeth to open the door for you, get inside and on the table to your right you will find the Infusion Upgrade. You need to keep in mind that if you miss picking up the Infusion Upgrade this time, you won’t be able to get back and pick it up again.

Voxophone #2
After you pick up the Infusion Upgrade, get out of this room into the hall with the stairs to your right and instead of going down, just keep moving further on the second floor until you reach the very first room to your left. Get inside that room and go almost to its back and enter the very last small room to your left. Inside you will find the Voxophone #2 lying on the office desk.

Infusion Upgrade #2
Your second Infusion Upgrade for this area will be lying right next to the previous collectible in the chest that is really hard to miss. Though, in order to open the chest you will have to have the Key. You can obtain this key in the previous location and yes – you can get back to get the key if you missed it for the first time (let’s hope you did not). So, just open the chest and the Infusion Upgrade will be lying inside.
After you have all of the required collectibles and the area is secured, go down the stairs you came from. Here you will face some game related stuff (I am going to skip this part because we do not want to share any major and story related spoilers) and the “Armed Revolt” Achievement will come to your naturally after traveling through Elizabeth’s Tear. Now, from here do not rush to complete the chapter because there is still one collectible to be found.

Voxophone #3
When the cut scene with you sleeping through Elizabeth’s Tear ends, turn your head left and move upstairs. Keep on moving through the barricaded passage until you reach the bars with the desk behind it. Go through the bars (there will be an entrance) and the Voxophone you are looking for will be lying on the desk in front of the big Police Badge on the wall.

[video=youtube;HC6-yZVlOkw]http://www.youtube.com/watch?feature=player_embedded&v=HC6-yZVlOkw[/video]


Chapter 24: The Bull Yard
In Chapter 24: The Bull Yard you can find 2 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
The next opening of the Tear will throw you back to Shantytown. When you appear there, make your way to the Gun Shop. Simply move forward towards the bar and then turn right and go down the stairs. Move forward a bit and you will see a photographer taking a picture of a few fellows sitting on a dead Handyman. Get closer to the Handyman and right next to him will be the Voxophone you are looking for.

Voxophone #2
After taking pictures with the dead Handyman, turn right and head to the Bar. Open the door, get inside, move to the bar itself and there, on the table near the barman, you will find the required Voxophone. Pick it up and head to the end of the chapter because this was the last collectible in this location.

[video=youtube;Mosxsu8L8F8]http://www.youtube.com/watch?v=Mosxsu8L8F8&feature=player_embedded[/video]


Chapter 25: Finkton Proper
Chapter 25: Finkton Proper has no collectibles so just progress through the mission and get the next chapter.


Chapter 26: On to the Factory
In Chapter 26: On to the Factory you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
This area pretty much repeats itself and you should already be aware of the location and its specifics. So, when on the stairs platform with the big sign board in the front, turn left and head to the Gun Shop. Simply use the waypoint and enter the first building to your right. When inside, turn left and on the lower shelve you will find the Voxophone.
This is the only collectible in the area, so simply progress to the end of the chapter.

[video=youtube;J9o5EOnXyQg]http://www.youtube.com/watch?v=J9o5EOnXyQg&feature=player_embedded[/video]


Chapter 27: The Factory Courtyard
In Chapter 27: The Factory Courtyard you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 0

Telescope #1
When you appear in the area mentioned, take out the whole bunch of enemies going your way. When done – make you way up to the gate. Wait for it to open, get inside and walk up the large stairs. The Telescope you are looking for should be in between the stairs. Make sure to use the item to make it count towards the achievement and progress to the end of the chapter as far as this is the only collectible in this location.

[video=youtube;Y76g3LbP0po]http://www.youtube.com/watch?v=Y76g3LbP0po&feature=player_embedded[/video]


Chapter 28: The Factory
In Chapter 28: The Factory you can find 4 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 1

Voxophone #1
Take the elevator, exit it on the required floor and take down all the enemies. When done, from the elevator you came from simply move forward to the end of the corridor keeping your character to the right side and pick up the Voxophone lying there.

Telescope #1
Progress through the mission until you come outside and see a giant clock spinning fast in front of you. Move upstairs and go around the clock to the opposite side, get down from the stair and pass near the Tear to your right to the very end of the platform you are in. At the edge of the platform you are going to see the Telescope.

Infusion Upgrade #1
At the end of the mission wait for Elizabeth to finish what she is supposed to finish and right when she starts running away from you, from the elevator you came from turn left into the red door and the Infusion Upgrade will be there.

Voxophone #2
From the previous collectible item turn around, walk out the door, go across the corridor and enter the other red door in front of you. Here you will also find the collectible – Voxophone. Pick it up and progress to the end of the Chapter as far as there is nothing else to do in here.
After you complete this chapter, you should also get another Secret Achievement naturally through your progression called “Working Class Hero”

[video=youtube;zlj6UBXE_lI]http://www.youtube.com/watch?v=zlj6UBXE_lI&feature=player_embedded[/video]


Chapter 29: Emporia
In Chapter 29: Emporia you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

Infusion Upgrade #1
Wait for the ship to land in Emporia, push the piano and make your way to the big building with a big sign on it saying “Port Prosperity Station.” Once you are at the door, ask Elizabeth to open it with her magic opening skills. When inside, instead of following the waypoint, turn left and approach the other locked door (gate). Well, again, ask Elizabeth to help you out and when she opens the gate – turn right and go to the very end of the corridor. You will see the Infusion Upgrade lying on the ground.
By the way, if you were one of those lucky fellows who purchased the advanced edition of Bioshock Infinite also known as Season Pass, by this point you are supposed to unlock “Infused with Greatness” achievement.

[video=youtube;iorOizCQyhQ]http://www.youtube.com/watch?v=iorOizCQyhQ&feature=player_embedded[/video]


Chapter 30: Port Prosperity
In Chapter 30: Port Prosperity you can find 8 collectibles. Make sure you get them all.
Voxophones: 5
Kinetoscopes: 1
Telescopes: 1
Infusion Upgrades: 1

Telescope #1
As you progress though the mission, you should come to a part with at the trolley docks. With the big sign “Welcome to Emporia” right in front of you (well, a bit to the right, to be exact) go down the stairs, turn right and walk across the trolley, then turn left to a small platform and at the end of it you should see the Telescope. Also, on your way there you will face some enemies. Just make sure you take care of them as fast as possible.

Voxophone #1
Now, to move further on pull the lever in the trolley and travel to the building. You should appear in the ticket office. When there, make an U turn to your right and go down the hall. Remember to keep the left side of the corridor in order to locate the Voxophone. It will be lying near a blue chest.

Kinetoscope #1
Now, from the freshly collected Voxophone, move further into a hall room and get to the “The Salty Oyster” restaurant. Well, it will be locked and in order to get inside you will need Elizabeth’s help and at least 3 lockpicks. When the door is open, simply get inside the restaurant, now go down the stairs to your right, turn left and run towards the corridor to the washrooms. Between those washrooms you will locate the Kinetoscope.

Voxophone #2
Progress through the mission and reach the Grand Central Depot. Go upstairs to your left and then turn left. Run to the wall and enter a small office by going through the door to the left. Get inside by making an U turn and move forward into the second door and here, on the newspapers, you will find the Voxophone.

Voxophone #3
After you pick up the Voxophone #2, you will have to fight some enemies on your way to the next part of the chapter. Clear out the Grand Central Depot and make your way to a large gate. Well, of course, open it and move forward. But before you exit the building, turn left and go the book store aka “Founder’s Books.” Also, Elizabeth is very likely to hint you that there might be something interesting in the store, so just listen to her because her thoughts are very often pretty useful. With the help of Elizabeth lockpick the door, enter the book store, turn right and on the shelves right in front of a Teddy Bear you will see the Voxophone.

Voxophone #4
From the Voxophone #3 location turn left and head to the stairs. Either jump down or go downstairs as normal people would do. When inside the basement, turn right from the stairs and here, on a small stool near the couch you will find the Voxophone.

Infusion Upgrade #1
After you get Voxophones #3 and #4, get back to the Salty Oyster restaurant, enter the building, jump over the bar counter and get to the cash register. Right under the register there will be a button. Press the button and the door to your left will open automatically. Go inside the secret room and here, on the table, you will find the Infusion Upgrade and another vigor that is called “Return to Sender.” Pick them up but don’t go anywhere because…

Voxophone #5
…because inside the very same room you can find another collectible. From the table with both the Infusion Upgrade and “Return to Sender” vigor go left and in the far corner of the room will be the Voxophone.
At this point you are supposed to have the lucky 8 of Vigors meaning that you can unlock a bunch of achievements with no problems. Check the Bioshock Infinite Achievement Guide for more details on how to do that effectively.

[video=youtube;ujw4AjQOxNY]http://www.youtube.com/watch?v=ujw4AjQOxNY&feature=player_embedded[/video]


Chapter 31: Downtown Emporia
In Chapter 31: Downtown Emporia you can find 6 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 1

Downtown Emporia is kind of a creepy and very crowded place. The trick is that this crowd is definitely not the friendliest one and dealing with it will take a lot of time. But it is recommended to do that before you start collecting the collectibles. Otherwise, your stay might get pretty hard in here.

Code book - Needed for future collectibles
The very first collectible you should search for in this area won’t count towards your achievement but will definitely help you to locate and gather a few more in the closest future. And yes – this is again another code book. After you deal with the enemies crowding the area, go into the middle of the area and look around. Search for a big sign that says “Market District.” This is the place you need to go. Approach the door and ask Elizabeth to open it. You will need only 1 key for that. When the door is open, you are free to move forward up the stairs into the burned room with no floor. Jump down into the basement area, turn around, move forward a bit and then turn right to enter a small room that is really easy to miss because of the place being covered with black soot and burning. In the room turn right and on the shelves to your left will be the book. Pick it up and get out from the basement using the stairs.

Infusion Upgrade #1
When you are of the basement, turn left and keep heading up the street. You will face a few enemies so, probably, take care of them and keep on going further. At the end of the street you will find entrance to the “Market District”. Don’t go there and instead head to the store right in front of you. This store has a sign above saying “Wilson Bros. & Company Bottling Works.” In order to get in you will need 3 locks. Ask Elizabeth to help you out and go through the unlocked door. Get inside make an U turn to your left and here, on the table together with lots of other bottles, you will find the Infusion Upgrade.

Voxophone #1
After you collect the Infusion Upgrade, get back to the main area. Look around and you should see a “Harmony Lane.” In order to get there you will have to use the Sky Line. Get out your Sky Hook and travel a short distance to the second floor of the building and jump of the Sky Line on the balcony. Here you will find a locked door. In order to open it you will have to use 3 keys and ask Elizabeth to help you out. When the work is done and the door is open, get inside and between two crates right in front of you will be the Voxophone.

Voxophone #2
Progress through the mission a bit and get to the main area from where go through the “Harmony Lane” Entrance. Make sure you take care of the sniper who is going to be on the upper balconies to your right. Now, when you cross the entrance line, turn right, get upstairs and enter the building. After you get inside, turn right immediately and go downstairs. When in the basement area, again – simply go forward until you get to a small rounded area with two paintings on the wall. From here turn your head right on 90 degrees and behind the table in the open crate with a “Fine Cutlery” on it you will locate the Voxophone #2. This is pretty easy to miss, so just keep that in mind.

Voxophone #3
After you collect your second Voxophone, get back to things you were supposed to do and progress through the mission until you get to the bridge with two arks. There should be a large statue right in front of you after crossing one of the arks. Right now you do not have to go over there and instead, after you get out from the bridge ark, make a few steps and forward until you see the stairs going up to your left. Move upstairs and go a bit to your left to the store doors. You will need another three locks to open the door and get inside. Ask Elizabeth to help you out. When inside, simply move forward and you will spot the collectible inside on the desk.

Voxophone #4
From the last collectible get back on the track and keep moving until you reach the area with the amazingly large statue. On the left from the statue there will be the Comstock House. Also, in front of the already mentioned Comstock House you will find a white statue of Lady Comstock. Get closer to the statue and the Voxophone will be lying at its base.

Telescope #1
From the statue with the Voxophone, turn your head right a bit (approximately 45 degrees), go downstairs and keep moving forward into the “Memorial Gardens.” Go through the archway and right in front of you there will be the Telescope you are looking for which is the last collectible in this area.

[video=youtube;dh1AoD5gP6s]http://www.youtube.com/watch?v=dh1AoD5gP6s&feature=player_embedded[/video]


Chapter 32: Memorial Gardens
In Chapter 32: Memorial Gardens you can find 10 collectibles. Make sure you get them all.
Voxophones: 8
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 2

Voxophone #1
After the graveyard scene, make your way through the strange pass of broken ground and when it ends, turn around and you will see a floating house. This is the very same house you just passed by. Jump into the window and here, on the broken piano, you will find the Voxophone.

Infusion Upgrade #1
After you progress through the mission a bit, you will reach a courtyard with the fountain. Fight any enemies you see on your way and when at the fountain – turn left to enter the building with the “Danger” sign above the doors. Like lots of other doors alike, this one will require you to have a few keys in your inventory. Ask Elizabeth to open the door for you and after that enter the building. Progress through the door in front of you and go upstairs when in the hall. From the stairs head forward into the room with electrical equipment and in the left corner on the table you will find the Infusion Upgrade.

Voxophone #2
After you pick up the Infusion Upgrade, turn around and head to the left side of the bed. Between the bed and the night stand you will find the Voxophone.

Voxophone #3
Again – from the Voxophone #2 location, get out from the room and head downstairs (this will be the very same stairs you came up here). When you are down the stairs, make an U turn to your right and head into the main room with the Tear inside but be careful and do not touch the Tear yet. Turn right and head into the room with medical equipment. On the table ahead you will find the Voxophone #3.

Voxophone #4
From the Voxophone #3 location turn around and get closer to the already mentioned Tear. Open it and wait for a little cut scene to end. After that you will see the Voxophone #4 on the ground.

Infusion Upgrade #1
Progress through the mission further on until you enter the bank. Clear all the enemies you are likely to meet and run across the main hall to the big protecting safe door. From here turn left and keep going until you reach the end of the corridor. Again – turn left here and move along the corridor towards the room with the safe lockers and a bloody sign that says “Hoarder.” This sign is vitally important in your mission because it can be interacted with the Code Book you’ve obtained before. Look at the sign and Elizabeth will start talking different things about the secret door. Turn around and on the table right in front of you will be a typing machine. Enter the code Elizabeth says and the whole wall to your right with lots of safe boxes will move opening a secret room. Enter the room and pick up the Infusion Upgrade.

Voxophone #5
In the very same secret room you will also find the Voxophone. If you are not sure how to open the secret room – check the post above.

Voxophone #6
Keep moving forward and get to the Tear that happens to be inside the bank, in front of the bronze statue with three angels. Before the Tear itself, turn left and enter a big left side room with the stairs. Run to the very end of the room and here you will find a safe. Behind that safe (not in the safe) you will locate the Voxophone.

Voxophone #7
Get back to the hall where the Tear is and open it. Watch a short cut scene from the past and when the Tear closes, the Voxophone you are looking for will spawn behind the Tear on the ledge. Pick it up and you will be told to find your final Tear.

Voxophone #8
The last Tear is in the Photography store and to get there simply follow the waypoint. When in the place, enter the shop that says “Columbia’s Finest Photography.” Well, as always, you will have to pick lock the door with the help of Elizabeth to get inside. By all means do that and walk up to the Tear. Press “X” to activate it and wait for the cut scene to end. After that the last Voxophone and the last collectible in this area will spawn on the table to your right. Pick it up and make your way to the end.
Also, after you complete this Chapter, you are supposed to unlock another Secret Achievement naturally. The achievement is called “Blood in the Streets.”

[video=youtube;ilFr2IdpGSE]http://www.youtube.com/watch?v=ilFr2IdpGSE&feature=player_embedded[/video]


Chapter 33: Comstock House
In Chapter 33: Comstock House you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
Simply progress through the mission and at a certain point you are going to come into a big dirty hall covered with dust with two statues and dark windows. Deal with a few enemies inside and move behind the statues. There you will locate the elevator. Inside the elevator will be the only collectible in this area – the Voxophone. If you press the elevator button, it will ride you to the next chapter, so make sure you’ve covered everything in here.

[video=youtube;7Kt2w1Lnztk]http://www.youtube.com/watch?v=7Kt2w1Lnztk&feature=player_embedded[/video]


Chapter 34: The Atrium
In Chapter 34: The Atrium you can find 7 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 0

Kinectoscope #1
Right at the very beginning, when the elevator opens, you will see the “Her Loving Embrace” sign. Move forward turn left, make a few steps and again, as the corridor goes, turn left. Almost at the end of the corridor you will find the Kinectoscope.

Voxophone #1
After you use the Kinectoscope, turn 45 degrees to your right and get back along the corridor you came from but instead of getting back to the elevator, move forward into the opposite side of the building in the room with the “Where we lie” sign at the front. On your way there make sure you watch out for the flashlight. If you get into its sight, you will be forced to face the battle. When inside the room, turn left and enter the other room. Here, at the fireplace on the ground in the coffin you are going to find the Voxophone.

Kinetoscope #2
When you come to the outside part with big stairs on your both sides and “Comstock House” in front of you, make sure you take care of two turrets to keep things easier and calmer. Go up the stairs and when on the second floor – enter the doors and turn left. Move along the corridor to the room with the sign that says “Where we work.” When inside that area simply move forward and you will spot the Kinetoscope #2 right in front of you. By the way – this is on your way to the warden’s office.

Voxophone #2
You might have some problems trying to locate this one, so make sure you are careful and follow the guide. Right before entering the Atrium, you will find yourself in a room with a bunch of mannequin heads. A bit later in the room you will see a boy of silence. Make sure you avoid him while moving through the room by keeping the right side. The Voxophone you are looking for will be in the other side of the room behind the wall. If you have problems locating it, you might wanna know that the Voxophone #2 is not far from the Atrium entrance/exit.

Kinetoscope #3
Follow your waypoint until you reach the “Where we Learn” room. Enter the room and here you will find the projector. Keep moving forward and jump through the smashed window. You should see the sign that says “Warden’s Office” with an arrow pointing to your left. Move down the hall until you see the next sign pointing to the left. But instead of turning left, check to your right and there you will find the Kinetoscope.

Voxophone #3
After the Kinetoscope, turn around and run to the other side of this area. When you reach the wall, make an U turn and enter another room with another projector inside. Right near the projector you will find the Voxophone #3. It might be easy to miss because of the blinding light coming out from the projector.

Voxophone #4
The last collectible you are supposed to pick up will be right when you enter the Warden’s office. Come inside and in a room with lots of screen, on the chair next to the controls, you will find the Voxophone #4. Make sure you pick it up before you pull the lever. Otherwise, it will trigger the next chapter and you will have to get back to the last checkpoint or even reload the mission to collect the Voxophone.

[video=youtube;5KE4iMW9hsg]http://www.youtube.com/watch?v=5KE4iMW9hsg&feature=player_embedded[/video]


Chapter 35: Warden's Office
In Chapter 35: Warden's Office you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
This is, actually, pretty hard to miss. As you progress through the mission, you will come back to the area you came from (meaning the area from the previous chapter). Considering that the turrets are destroyed, make a right turn and go down the stairs. Move forward a bit but instead of following the waypoint before the stairs, turn around and get inside the elevator. Inside the elevator you will find the Voxophone. Pick it up and end the location.

[video=youtube;cGXb58gJOK4]http://www.youtube.com/watch?v=cGXb58gJOK4&feature=player_embedded[/video]


Chapter 36: Operating Theatre
In Chapter 36: Operating Theatre you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1

As you start the location, you are supposed to unlock another secret achievement automatically that is called “Higher Learning.” It will come to you through the natural progression after rescuing Elizabeth.

Voxophone #1
When all the cut scenes are over and the pop up message appears, make your way out of this room following a thick cable. Move along the corridor until you come into a hallways leading to the end of the level. This will be a greenish room with the cable turning right and a statue in the middle. From here stop following the cable and run forward leaving the statue to your left. In a few yards you are going to see a big white door to your right. It will be locked so, obviously, ask Elizabeth to pick the lock, enter the room, go upstairs and here, on the table, you will find the Voxophone.

Infusion Upgrade #1
Also, on the very same table right next to the already mentioned Voxophone will be the other collectible - Infusion Upgrade. This is the very last Infusion Upgrade item, so after you pick it up, you will get the “Infused with Greatness” achievement unless you’ve missed one.

[video=youtube;gGV8tU5ru3k]http://www.youtube.com/watch?v=gGV8tU5ru3k&feature=player_embedded[/video]


Chapter 37: Hand of the Prophet
In Chapter 37: Hand of the Prophet you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 0

Voxophone #1
In the main area of this chapter you will have to kill lots of enemies but after you do that, move between the statues to the big main building (really hard to miss) and ask Elizabeth to open it for you. This procedure will cost you 3 keys. Enter the building and instead of going to the open door to your right, turn left, open the door, get inside the room and the Voxophone you are looking for will be lying in between two desks.

Telescope #1
From the Voxophone area turn around and get outside the building, move down the stairs, turn left, left again and approach a big building made of white marble that reminds Roman architecture. Move through it by keeping to the left side and right after you exit the structure, you will locate the Telescope at the edge on the platform.
If you did everything well and followed every guide, this should be your last Sightseer item and after you use the telescope, you are very likely to receive the pop up message notifying you about being successful on “Sightseer” achievement.

[video=youtube;33DheNs3E64]http://www.youtube.com/watch?v=33DheNs3E64&feature=player_embedded[/video]


Chapter 38: Hangar Deck
In Chapter 38: Hangar Deck you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Voxophone #1
Progress through the mission and clear out the first deck. After that use the Sky Line to get Booker on the second deck. It is pretty much impossible to miss because it will be marked with a big “2” on it. Drop here from the Sky Line, turn your head left a bit and move to the Tear. From the Tear turn left again and move forward until you turn right and see a metal door with the “Engineering” sign nearby. Ask Elizabeth to open it for you which will cost 1 Key. Get inside, move forward, go through any door you like (the one to the right or one to the left – it won’t matter) and when inside the room, right in front of you on the table will be the Voxophone. This is the only collectible in the chapter, so don’t be afraid to finish the mission.

[video=youtube;Xxt2Iv60Qks]http://www.youtube.com/watch?v=Xxt2Iv60Qks&feature=player_embedded[/video]


Chapter 39: Engineering Deck
In Chapter 39: Engineering Deck you can find 2 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0

Before you start searching for collectibles in this chapter, I think you need to know that this is the last chapter where you can find the collectible items. So, after you pick up the last two Voxophones, you will unlock the “Eavesdropper” achievement. Well, good luck with that.

Voxophone #1
On the 4th story deck of the ship, you will come to a large stained glass window with Elizabeth on it. Enter the door and turn left. Go upstairs and again – turn left. Move forward to the next stair case going up. But do not go up and instead enter the door in front of you. Inside the room you will see a big bed. On the bed mentioned you will locate the last but one Voxophone in the Chapter and, as a matter of fact, in the whole game.

Voxophone #2
From the room with the Voxophone #1, get outside on the deck, turn right and move forward a bit until you reach the next staircase to your left and another door to your right. Enter the room, which very likely happens to be captains deck or office, and here, on the table, you will find the last collectible in the game – the Voxophone.
If you did everything right, a pop up message will appear immediately notifying you about the successfully completed “Eavesdropper” achievement.

[video=youtube;Rk8ZOcSERjc]http://www.youtube.com/watch?v=Rk8ZOcSERjc&feature=player_embedded[/video]


Chapter 40: Command Deck
This chapter has no collectibles so just make your way through the level to complete it. Though, after you finish the chapter, you will get another Secret achievement automatically known as “The Bird or The Cage.”

Chapter 41: Sea of Doors
This chapter has no collectibles so just make your way through the level to complete it. Technically, it is more based on cut scenes than on the actual game play. So, when you are done, you are going to get one of the achievements listed below or all of them if you did really well.
- Tin Soldier;
- Saw the Elephant;
- Stone Cold Pinkerton;
- Auld Lang Syne;
- Scavenger Hunt.

My congratulations, the game is over. If you haven’t got some achievement, it is recommended to restart the game and unlock the missed once. Also, you can attempt to complete the game playing in 1999 Mode.
 
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