Sawerin
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Bioshock Infinite Collectible Guide
All in all there are 142 collectibles in Bioshock Infinite and if you want to unlock all 50 achievements and get the whole set of 1000 points, you will have to collect them all. Usually, a greater part of those collectibles can be unlocked through your natural progression but there are those that are really hard to find. Well, this guide is aimed to help you out and find the whole set of 142 collectibles. All collectibles are divided into three parts: Voxophones, Kinetoscopes & Telescopes and Infusion Upgrades (Bottles). There are:
- 80 Voxophones
- 37 Kinetoscopes & Telescopes
- 25 Infusion Upgrades (Bottles)
Also, if you locate and pick up all 142 collectibles, you will automatically unlock the following achievements:

Sightseer (50)
Used all Telescopes and Kinetoscopes in the game.

Eavesdropper (50)
Collected every Voxophone.

Infused with Greatness (25)
Collected every Infusion upgrade in a single game.
The next guide will be divided by chapters and not by collectibles. So far this is the easiest way to gather them all. Dividing by collectibles will very likely force you to get back in time and replay some parts of the missions to find this or that item. However, this trick can be played with Telescopes, Kinetoscopes and Voxophones. Unfortunately, if you miss at least one Infusion upgrade (bottle), you won’t be able to get back and pick it up to. The only option afterwards will be to restart the game and start collecting them all over again. If you still do not know:
Kinetoscopes and Telescopes are usable items and can’t be taken with you. After using them they will remain within the game environment but will count towards you achievement.
Voxophones are small audio recorders and can be collected. Each Voxophone has a story to tell and very often this story keeps important information. So, it is not only recommended to pick them up but also listen to what they “say” and memorize things if they are important.
Infusion Bottles are the most important collectibles. First of all – because they are missible and second of all – because they make your character stronger. If you are playing a regular version of Bioshock Infinite, you will have to collect 25 Infusion Bottles only. Though, if you have Bioshock Infinite Season Pass package, you will have 30 Infusion Bottles at your disposal. But don’t worry – you won’t have to look for the other 5. They should be given to you either at the beginning of the game or through your natural progression.
Collectible Guide
Before we start collecting any items, I would recommend you to enter the Konami code and unlock the 1999 mode if haven’t done it already.
On the D-pad press: Up Up Down Down Left Right Left Right “B” and “A”.
This will unlock “Should Auld Acquaintance...” achievement and will grant you with 10G points. So, whenever ready – choose your difficulty and start the game. If you are not ready to face any challenge, start playing on either Easy or Normal difficulty. If you want to feel the danger, Hard difficulty is recommended. Also, if you choose to play on Hard, you will automatically unlock any other difficulty dependent achievement like “Tin Soldier,” “Saw the Elephant” and, of course, “Stone Cold Pinkerton” itself. Of course, you can start playing in 1999 mode but it is not recommended because you will definitely miss some achievements and will be forced to replay 1999 mode at least one more time.
Chapter 1: The Lighthouse
Chapter 1: The Lighthouse has no collectibles. Simply progress through the level and make your way to the latest level of the Lighthouse, enter the code and get into the red chair.
Chapter 2: Welcome Center
In Chapter 2: Welcome Center you can find 8 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 3
Telescopes: 1
Infusion Upgrades: 0
Voxophone #1
After you arrive in Columbia in a special pod, wait for everything to end and when your character comes in your control, get out from the pod. After you exit to pod, go left. There should be a statue directly in front of you. Approach the statue but do not go around it as you would normally do to continue. Instead, go into the room to the left of the statute. Inside this room should be another room (a bit smaller one) and there, on a pew in front of some candles, you will find your very first Voxophone.
Kinetoscope #1
When you get out from the water tunnel, make your way through the garden and find a path leading to a large statue. When you reach the statues – enter the shop to your right. When inside – turn left and your very first Kinetoscope should be out there, right next to the counter. As it was mentioned before – you are not allowed to collect Kinetoscopes. So, just approach the scope and interact with it. Also, if you can’t reach the shop because it is on the other platform, just wait for a few minutes and it will connect to the platform you are on right now.
Voxophone #2
You will find your second Voxophone in the very same store where the very first Kinetoscopes is located. When in the store – check behind the counter and the item will be there.
Kinetoscope #2
After collecting your second Voxophone, make you way through the mission following the waypoint. Get to the bridge, wait for the parade to pass, cross the bridge and then go up some stairs. On your way to the top you should see a poster just in front of you (it should be to the left of the grocery store). As for the Kinetoscope, it will be directly beside the poster. Interact with the item to activate and make it count towards your achievement.
Voxophone #3
When you finish enjoying short stories hidden in the Kinetoscope, turn left and, again, move upstairs until you enter a small garden. It will be right next to the flower shop. Your 3rd Voxophone will be lying on the table underneath the umbrella.
Telescope #1
Get out from the garden and continue following the waypoint. Rather sooner than later a small boy will approach you and will give you a telegram. After you enjoy the cut scene, turn left and there you will find your very first Telescope. Come closer and make sure you use it in order to make it count towards the achievement.
Kinetoscope #3
So, when you’re done watching the beautiful scenery, follow the waypoint until you reach the fair entrance. There, to your right, will be the last Kinetoscope in this location. Enjoy the pictures and move further on.
Voxophone #4
Your 4th Voxophone and very last collectible of the game you are going to find lying on a bench. So, use the possession salt to open a gate and make your way to a large statue, the one that keeps changing all the time. Near the statue there will be a bench and on this bench you will spot the Voxophone #4.
Now, head to the end of the chapter as far as there will be no more collectibles in the area.
[video=youtube;Qb25JMteABw]https://www.youtube.com/watch?v=Qb25JMteABw&feature=player_embedded[/video]
Chapter 3: Raffle Square
In Chapter 3: Raffle Square you can find only 1 collectibles.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
As you progress through the level, you will be given a weapon. Your task is rather simple here: test it against enemies and make sure that no one survives your burst. After that follow the waypoint and reach the gondola you are supposed to board. Though, right before the wooden ramp that should lead you to the gondola, turn left and in between two metal cages there should be the Voxophone you’re looking for.
After that get on board of the gondola because in this location Voxophone is the only collectible.
[video=youtube;UVd6ngCt_BU]https://www.youtube.com/watch?feature=player_embedded&v=UVd6ngCt_BU[/video]
Chapter 4: Comstock Center Rooftops
In Chapter 4: Comstock Center Rooftops you can find 14 collectibles. Make sure you get them all.
Voxophones: 6
Kinetoscopes: 4
Telescopes: 1
Infusion Upgrades: 3
Kinetoscope #1
Before entering “The Blue Ribbon” restaurant, you will see a trio of Kinetoscopes directly in front of you. They will be standing next to each other before the sign saying “The Rise of Columbia!” This means that you will get a chance to watch all three and add them to the total count.
Kinetoscope #2
Kinetoscope #2 is standing right next to the Kinetoscope #1. Check Kinetoscope #1 for details.
Kinetoscope #3
Kinetoscope #3 is standing right next to the Kinetoscope #1 and Kinetoscope #2. Check Kinetoscope #1 for details.
Infusion Upgrade #1
You will obtain your first Infusion through the natural progression, so there is no need to look for that in in the floating Columbia. Infusion Upgrade #1 will give you the Shield.
Voxophone #1
After you obtain the Shield, head to the kitchen on the Comstock Center. On the countertop to your left there should be the Voxophone you are looking for.
Voxophone #2
As you progress through the chapter, at a certain point you should reach the house that can be entered either by using the balcony or by breaking the window. Do whatever you find is better and enter the house. Reach the stairs and go down two sets. There should be a bedroom. Get inside and the Voxophone you’re looking for will be lying on the shelf.
Voxophone #3
When you find yourself in the house with the looms, simply make your way through and exit it. If you did it well, you should see a stage directly in front of you. Check the stage and the third Voxophone in this location will be there.
Kinetoscope #4
After you locate the Voxophone #3, simply turn right and there should be a set of stairs. Go upstairs and find a tent. Behind the tent will be the 4th Kinetoscope.
Voxophone #4
When you enter the building with a large statue of John Wilkes Booth, make sure to turn left. In the middle of the next room, on the bar, you will locate the 4th Voxophone of the area.
Voxophone #5
In order to get the 5th Voxophone, go up the stairs from the John Wilkes Booth statue and enter the door. Drop your character down, face and fight the enemies and on one of the pews you should see the 5th Voxophone.
Infusion Upgrade #2
In the very same area where you locate your fifth Voxophone, you are going to find the Infusion Upgrade #2. It will be near the front of the room lying on the table. Pick it up and invest in something useful. Also, do not forget to pick up the key that is also lying on the table right next the Infusion Upgrade.
Infusion Upgrade #3
After you collect your second Infusion Upgrade, get back towards the location of Voxophone #2. Enter the bedroom that is two set of stairs down from the window you broke in. In the room mentioned there will be a chest. Use the recently obtained key to open the chest and get the 3rd and the last Infusion Upgrade in this location.
Voxophone #6
As you progress through the mission, use the elevator and get to the room with a video projector. Enter it and on your there should be another room. Go inside and turn right. On the table you should find your next collectible – the 6th Voxophone.
Telescope #1
Gain the Murder of Crows vigor and go outside. If you immediately turn left, you will see a floating ship. Rush to the ship and jump on it. On the front part of the floating fortress you will find the telescope.
[video=youtube;wJf_ezCFRsM]https://www.youtube.com/watch?feature=player_embedded&v=wJf_ezCFRsM[/video]
Chapter 5: Monument Island Gateway
In Chapter 5: Monument Island Gateway you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 1
Telescopes: 1
Infusion Upgrades: 1
Kinetoscope #1
The very same moment you enter the area, you will have an opportunity to go forward. Well – don’t. Turn your head right and head to the wall. Between two couches with two posters above will be your first and only Kinetoscope in this area.
Telescope #1
After you get acquainted with the Sky Rail system and the way it works, use your Sky Hook to attach yourself to the Sky Rail and start rolling. Pretty soon you are going to approach a small building with an enemy on a balcony. This is your place. Unhook yourself from the Sky Line and jump onto the balcony. Kill the enemy on the balcony and deal with the one running out of the building. When done, get back to the balcony and to your right in the corner (considering that the entrance into the building is behind you) should be the Telescope you’re looking for.
Infusion Upgrade #1
After you’re done enjoying the views, get inside the room and keep going forward keeping the right side. There, on the desk, you will find an Infusion Upgrade.
Voxophone #1
Now, you can get back to the balcony and hook yourself to the Sky Rail to keep on moving further. In a few moments you will slide inside the building where your railway will be blocked by the cart. Sky attack the enemy to your right or simply shoot him if you want to and get to the control panel. From here turn right and enter a smaller room. On the table you will find your next collectible – the Voxophone.
Also, after you finish this location, you should get the pop up message notifying you about the successfully complete achievement – Welcome to Monument Island. Well, it is story related and can’t be missed anyway.
[video=youtube;UpdcNxjYa9c]https://www.youtube.com/watch?v=UpdcNxjYa9c&feature=player_embedded[/video]
Chapter 6: Monument Tower
In Chapter 6: Monument Tower you can find 5 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
When you appear in the new location, use you Sky Hook to jump over the locked gate and head to the big doors. Enter the building, and when in the hall room with a big angel statue in the middle, check the lockers to your left and in one of those lockers you will find the first Voxophone in this location.
Voxophone #2
As you progress through the mission, you will get inside a large room with electricity coils. Right after you pass this room and enter a corridor, turn left and go through the metal door (that looks like a door used on submarines). You should see a poster with human silhouettes on the wall. Keep moving forward and not far from the silhouette poster you will see the next Voxophone lying on a table.
Voxophone #3
After you pick up the Voxophone #2, exit the room and get back to the corridor, turn left and move to the next big room with electricity coils. Here, right in front of you on the desk, will be a Voxophone. Pick it up but don’t go away.
Infusion Upgrade #1
From the desk where you find your 3rd Voxophone, go to your right a bit but keep on looking on the desk. Right behind it you will find the Infusion Upgrade. This is really easy to miss so make sure you look properly.
Voxophone #4
Make your way through the second observation area and enter the third observation area. When you reach the wall with lever, look to your right and there, on the chair, you will find your 4th and last in Chapter 6 area Voxophone. By the way – it is recommended to pull the lever first and only then search for the Voxophone because very often it spawns after and not before you open the blocked window and see Elizabeth standing on a balcony.
[video=youtube;bBX_FB2bGW8]https://www.youtube.com/watch?v=bBX_FB2bGW8&feature=player_embedded[/video]
Chapter 7: Battleship Bay
In Chapter 7: Battleship Bay you can find 9 collectibles. Make sure you get them all.
Voxophones: 5
Kinetoscopes: 2
Telescopes: 1
Infusion Upgrades: 1
Before you start exploring the area for any collectibles, you need to know that there are 3 Kinetoscopes in this chapter that do not count towards the achievement. By all means, you can interact with them but it won’t make any difference.
Voxophone #1
From the very beginning of the location, turn your head to the left a bit and just keep on moving forward to the little red and white carriage on the wheels. Look under the carriage and there you will find your very first Voxophone in the area.
Kinetoscope #1
After you pick up the Voxophone, use your waypoint to find the next collectible – the Kinetoscope. Exit the beach and enter the building when inside – turn left, move around the corner and before exiting the building, against the wall, you will see your first Kinetoscope in this chapter.
Voxophone #2
After you find out that Elizabeth can throw you different things like coins (money) and ammo, Elizabeth will throw you a silver coin to prove that. If you check the marker, it will advise you to go to your left. Well, before going there, move straight ahead instead. Open the door and enter a small room. In the far right corner, in the basket on the floor you will find Voxophone #2
Voxophone #3
Follow Elizabeth and pretty soon she will lead you to the arcade. After you enter a big hall with lots of slot machines in front of you, turn your head left a bit and use the left corridor to move to the opposite side of the room from where you’ve started and before reaching the perpendicular corridor, turn left and enter men’s white washroom. Inside this washroom, on the table in front of you, will be the 3rd Voxophone in the chapter.
Kinetoscope #2
After you collect your Voxophone #3, exit the washroom and turn left, even if the marker says the opposite. Right in front of the bright window in the perpendicular corridor you will locate Kinetoscope #2.
Voxophone #4
Keep moving through the level and ring the bell. Here you will be ambushed with a few enemies. Well, deal with those foes and move further on through the newly opened gate. When inside the big hall with the “Ticketing” box office in front of you, turn right and move upstairs, turn right again and in the next room on the table you will find your 4th Voxophone.
Infusion Upgrade #1
From this room turn around, get out from the room and keep moving along the corridor until you have no way to go but left. Turn left and then turn left again to enter a parallel corridor. It is important to be careful here because if you turn left just once, you will end the chapter and won’t be able to recover the Infusion Upgrade. So, progress along a shorter corridor, turn right, kill the guy and on the table you will find the Infusion Upgrade.
Voxophone #5
So, after you obtain the Infusion Upgrade, get back to the big corridor the same way you came in, turn left and here, if you follow the white marker, you will end the chapter. Don’t do that yet and do not turn right to the exit. Instead, move forward and go through the white doors. When inside, go downstairs and keep moving until you reach the very possible end of this passage that ends under the stairs. There, on the table, you will find Voxophone #5.
Telescope #1
A bit further in the mission after you finish the Gondola ride, exit the floating ship and head up the stairs. When you reach the platform, there will be a Telescope between two benches. Just make sure that you use it to count towards your achievement.
[video=youtube;Q1-be4IWX5U]https://www.youtube.com/watch?v=Q1-be4IWX5U&feature=player_embedded[/video]
Chapter 8: Soldier’s Field
In Chapter 8: Soldier’s Field you can find 14 collectibles. Make sure you get them all.
Voxophones: 8
Kinetoscopes: 4
Telescopes: 0
Infusion Upgrades: 2
Kinetoscope #1
At the very beginning of your new location, gown down the stairs and turn right before the Bird Statue. Head to the very last room with the small model of the city on a table. Behind that model, under a big sign, you will spot your very first Kinetoscope in this location. Use it to make it count towards your achievement.
Infusion Upgrade #1
After you get your first Kinetoscope, make sure to move back to the corridor and collect a few keys behind the wall. Now, exit the same ark you came inside and move all the way to the opposite side of the hall passing the Bird Statue. When you get to the locked door, ask Elizabeth to open it for you. Now, get inside and turn right a bit. Here, on the desk, you are going to find the Infusion Upgrade. Use it to make your character better.
Voxophone #1
From the desk you’ve found the Infusion Upgrade, turn right and get into the next office room. Here, in the safe, you will see the Voxophone. Well – pick it up.
Kinetoscope #2
Progress through the mission until you get to the entrance with the big glowing sign saying “Welcome to Soldiers Field.” Go through the gate, turn left when possible and you should see a small building with the “Ice Cream Shoppe” sign on it. Well, don’t go there and turn left instead again. On a little platform you will spot your second Kinetoscope.
Voxophone #2
After you’re done watching the Kinetoscope, turn right and get back to the already mentioned “Ice Cream Shoppe.” Go inside and on the closest table to your left will be a Voxophone.
Voxophone #3
A bit later of, as you move along the boardwalk, you will attacked by the bad guys. Deal with them as fast as possible. When your marker says you to go downstairs and enter the building, do not do that yet and instead keep walking the boardwalk to the very end of it until you reach Founder's Book Store. You really can’t miss the place cause there will be a big sign on it. Enter the store and head up the stairs on a little platform. The Voxophone you’re looking for will be right in the middle of the platform at its edge.
Voxophone #4
After a failure attempt to power a Gondola, you will have to take the elevator to solve the problem with the gondola. Right after the elevator reaches the required floor, take the corridor to your left until you reach the door. It has to be lock picked, so ask Elizabeth to open the door. Once you enter the area, be careful because at the other end of the room there will be a turret. Either destroy the turret with your guns or possess it with your vigor. Move closer to the turret and on the second table next to the turret you will locate your Voxophone #4.
Kinetoscope #3
After you locate the Bucking Bronco Vigor, pick it up, feel its power and when done – enjoy the fight with lots of enemies using the freshly obtained vigor. When you are done, go outside and you should find yourself in the area with the Tickets shop to your right and Hall of Heroes in front of you. Go downstairs and turn right in order to enter the Tickets store. When inside, turn your head left for about 40 degrees and keep moving forward until you see a Kinetoscope right next to the wall.
Voxophone #5
From the Kinetoscope #3 mentioned above, get back to the canon in the center of the hall and get upstairs. When on the next floor, turn around and keep moving next the edge to locate the Voxophone.
Voxophone #6
In order to find the next Voxophone, you will have to get down the stairs and move into the next store. However, do not rush into things and when you are down the stairs, check the canon. Inside the canon you will find the Code Book. It is vitally important that you pick it up. Now, when the book is in your hands, exit the Tickets store, go across the street and enter the other building using the front door. When inside – just move forward into the kitchen and on the kitchen shelves you are going to see a Voxophone. Pick it up, and make it yours.
Voxophone #7
When you are done cooking in the kitchen, turn around, exit the kitchen and turn left and again turn left until you see the first washroom. You should see a sign there. Then Elizabeth will start talking and will say something like “Make sure you use the hat.” From the first washroom get into the next washroom to the right and enter it. There will be a peg with a hat on it. Interact with the hat and it will open the door leading into the secret room. Get inside the room by going down the stairs and you will find the next Voxophone lying on the table.
Infusion Upgrade #2
In the very same secret room, after you pick up the Voxophone, turn your head right and on the table next to the wall you should see the Infusion Upgrade.
Voxophone #8
Progress through the mission and use the Sky Line that leads to the Hall of Heroes. Clear any enemies at the top and use the Sky Line to get to the end of Soldiers Field. There you will see a monorail car. Get inside the car and in the front part of it will be a Voxophone lying on the chair.
Kinetoscope #4
After you pick up the 8th Voxophone, get out of the cart and turn left. Go upstairs and move forward passing the statue with the offensive sign on the right. After you pass it take the stairs to the right and head to the last stairs. When standing before the white doors of the Hall of Heroes, do not enter them and turn right instead. Take care of the enemies if any and make a move the very end of the corridor. There you will find a Kinetoscope.
Well, it appears that there are some other collectibles in this chapter but so far you are not allowed to collect them. Just keep on moving following you guiding arrow and a bit later in the game you will come back to this area to pick up the rest.
[video=youtube;6sHuhiBW30Q]https://www.youtube.com/watch?v=6sHuhiBW30Q&feature=player_embedded[/video]
Chapter 9: Hall of Heroes
In Chapter 9: Hall of Heroes you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
From the very beginning of the chapter you will find yourself in pretty dirty place. Right in front of you there will be a Statue of Patriot. Well, go around it and head into the corridor until you see two turns: one to the left and one to the right. Take the one that turns left and in the end of the corridor there will be a vending machine. Enter the door to your right and in the small room on the table will be the Voxophone you’re looking for.
Infusion Upgrade #1
After your first collectible, just progress through the chapter until you find yourself in a big hall with even bigger statue of Father Comstock that you used to see at the beginning of the chapter. After you enjoy and interesting dialogue and deal with some enemies, make sure you turn right and enter the storage room (I guess) with lots of stuff inside. Just make your way to the very end of the room and there, on the table in the corner, you will locate the Infusion Upgrade.
Well, that is all for this location. Finish the chapter and move to the next one.
[video=youtube;cxvOGNSahmA]https://www.youtube.com/watch?v=cxvOGNSahmA&feature=player_embedded[/video]
Chapter 10: Inside the Hall of Heroes
In Chapter 10: Inside the Hall of Heroes you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
After you come outside and see the sun either rising or setting down, make your way under the bridge and head to the door to your right. It will be locked, so ask Elizabeth to open a locked door for you here. As soon as it’s unlocked and you make your first step inside – turn right and head to the room with a fireplace in it. There, right in front of you on the chair under the picture you will find your first Voxophone in this area.
Kinetoscope #1
Now, the next three Kinetoscopes will be located pretty close to each other so you won’t have to bother yourself walking around and exploring the whole building. After you finish the tutorial on How to Use the Tears in the courtyard, come up the stairs and walk through the door. Right when the door opens and you enter a small corridor with the wending machine to the left, there will be two Kinetoscopes on the left and on the right side of the door. Use both of them to make them count towards the achievement.
Kinetoscope #2
Kinetoscope #2 is right near the Kinetoscope #1. See Kinetoscope #1 for a detailed guidance.
Kinetoscope #3
Now, after you enjoy watching both Kinetoscopes at the doors, enter the door itself and get to the very center of the room and there will be the last, 3rd Kinetoscope. Use it to make it count towards the achievement. From here do whatever you have to do and trigger the next checkpoint that will start the next game chapter.
[video=youtube;vi0llsLbmpc]https://www.youtube.com/watch?v=vi0llsLbmpc&feature=player_embedded[/video]
Chapter 11: Hall of Heroes Gift Shop
In Chapter 11: Hall of Heroes Gift Shop you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
After you defeat the Patriot, you will be asked to head back outside into the courtyard. When there – you will meet Slate and a bunch of enemies with him. Well, of course, the best thing to do is to take care of all enemies and send them to their ancestors. Now, make sure you are standing between two statues and see a sign on the wall that says “We observe a Soldier’s Death” and a sign on the ground that says “Prosperity.” With those things in your mind, move towards the sign on the ground and when you reach it – turn left. Now move along the corridor until you reach a small back room and there, on the table, you will find the Voxophone.
Infusion Upgrade #1
Now, it is pretty impossible to find this Infusion Upgrade unless you know where to look. It is, probably, one of the most hidden Infusion Upgrades in Bioshock Infinite even despite the fact that it is right near the Voxophone. So, when you are near the table and pick the Voxophone, don’t go anywhere and jump on the table. Yes, I know, it sounds ridiculous, but do what is ask, trust me. There will be a toolbox on the table near your left foot. Look inside the toolbox and there will be the Infusion Upgrade you are looking for.
Progress through the mission and finish the chapter. After you do that, you will automatically receive a pop up message notifying you about the successfully completed achievement called “Shock Tactics”.
[video=youtube;e8oStLekNiA]https://www.youtube.com/watch?v=e8oStLekNiA&feature=player_embedded[/video]
Chapter 12: Return to the Hall of Heroes Plaza
In Chapter 12: Return to the Hall of Heroes Plaza you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
As you obtain the Shock Jockey vigor, you will have to get back to the Soldier's Field area and power up the already mentioned Gondola. When you find yourself in the area and after you get out of the elevator, walk through the alley with a statue and make your way to the hotel “Soldier’s Field.” Of course, you won’t be able to just enter it from the spot, so for that matter use your Sky Hook and attach yourself to the hook on the left side of the hotel building. Now, to open the door you will have to power the conduit with your newly obtained Shock Jockey vigor. Do that and enter the hotel. When inside turn right and then left to enter a room with lots of bodies and pretty bloody crime scene. Here, on the bed, you will find the Voxophone.
Infusion Upgrade #1
Progress through the mission and board on the First Lady's Airship. The very same moment you enter the ship, turn right and here, on the desk, you will find the required collectible – Infusion Upgrade. Make sure you pick it up before you pull the lever. Otherwise, you can miss it.
At this point you are supposed to receive another achievement known as “Raising the Bar.” You will very likely get it if every Infusion Upgrade collected by you was invested into something particular. By this moment you should have 10 of them (if none was missed). Though, if you invested at least one Infusion in something else – don’t worry, you will get the achievement eventually.
You might also come across a Kinetoscope during this chapter but there is no need to interact with it as far as you already did so. But, if you are not sure – it won’t harm.
Also, after you complete this chapter, you will automatically unlock another Secret Achievement that goes under the name “First Class Ticket.”
[video=youtube;R_2Adsipes8]https://www.youtube.com/watch?v=R_2Adsipes8&feature=player_embedded[/video]
Chapter 13: Finkton Docks
In Chapter 13: Finkton Docks you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
Right at the very beginning of the game, after you get out of the First Lady's Airship, turn your head left and you should see the Delivery Center. Get inside and turn left. Here, between two desks, you will find the required Voxophone.
This is the only collectible in the game, so after you get it – you can freely move forward into the next chapter.
[video=youtube;wI9NZLENb2o]https://www.youtube.com/watch?v=wI9NZLENb2o&feature=player_embedded[/video]
Chapter 14: Beggar's Wharf
In Chapter 14: Beggar's Wharf you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
When you appear in the area, after some misunderstandings between you and Elizabeth, she will start running away from you. Of course, you will have to go after her trying to explain what it’s really about. But that won’t be an easy task considering the fact that she will do her best to stop you by using her Tears. After she scares you with a train Tear, you will get inside the building and in the next Tear she opens, there will be two enemies capturing her. I know that your first instinct will be to rush towards her and save the poor girl but there is no need to because it won’t help anyway. Just make your way forwards the hall and when the wall on your left ends, make an U turn and behind the wooden wall, in a small alcove, you will see the Voxophone. Pick it up and progress through the mission. This is the only collectible in this Chapter, so you can do whatever you want afterwards.
[video=youtube;xOJWnwB12KE]https://www.youtube.com/watch?v=xOJWnwB12KE&feature=player_embedded[/video]
Chapter 15: Port Franklin Pier
In Chapter 15: Port Franklin Pier you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Infusion Upgrade #1
After you see Elizabeth being taken away, you will turn around the corner and will be dragged into the fight. After you deal with all the enemies, drop down from the ledge you are standing on and head to the building in front of you. This is the building with the holding cells inside. Well, get inside and almost immediately, as you approach the cell, the Infusion Upgrade you are looking for will be lying behind the metal bars. Pick it up and invest in whatever you like.
As far as this is the only collectible in this chapter, make your way outside and follow the guiding arrow.
[video=youtube;-5mF0dlqiFo]https://www.youtube.com/watch?v=-5mF0dlqiFo&feature=player_embedded[/video]
Chapter 16: Worker Induction Center
In Chapter 16: Worker Induction Center you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 0
Telescope #1
Technically, you are not supposed to do much in here. After you reunite with Elizabeth again, enjoy a short cut scene with the dialogue and gain control over your character, simple turn around and make a few steps towards the boardwalk. The Telescope itself will at the edge of this boardwalk. Make sure you use it to make it count towards the achievement. By the way: there is a possibility to activate this telescope in “Fort Franklin Pier” chapter. The only trick here is not to trigger the checkpoint that is activated right after you walk to a certain point towards the main building. So, this is just something to keep in your mind.
[video=youtube;FBYznCQMuK4]https://www.youtube.com/watch?v=FBYznCQMuK4&feature=player_embedded[/video]
Chapter 17: Finkton Proper
In Chapter 17: Finkton Proper you can find 4 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 1
Telescopes: 0
Infusion Upgrades: 1
Kinetoscope #1
At the very beginning of this location, move forward to the statue that says “Your Future is Finkton,” turn left and on the left hand side of the room you are going to the find the Kinetoscope. It will be right near the vending machine.
Voxophone #1
From the room with your first collectible, make an U turn and follow the waypoint by passing the statue with the “Your Future is Finkton” sign and head into the big reception hall. On your left there will be a big desk area. Simply go behind that reception with desks and get inside the room. Here, on the office table, you are going to find the Voxophone.
Infusion Upgrade #1
Now, in order to open the next door, you will have to have at least 5 picklocks in your inventory. If you have the required number, from the room with the Voxophone head outside and follow the waypoint. Move across the corridor and make a big turn so that the room with the recently obtained Voxophone happens to be behind you. At the end of this corridor will be an elevator area. Go to the last door and ask Elizabeth to open it. Get inside and turn right. Here, on the table, you will find the Infusion Upgrade. Pick it up and invest in whatever you find is good for your strategy.
Voxophone #2
Simply progress through the mission and you will come to the to the service elevator as a part of your natural progression. Go downstairs and follow the waypoint right to the door of the Service Elevator to Finkton. But, before entering the elevator, check the lockers to your right. In one of those lockers you will find the Voxophone #2.
[video=youtube;k7-iLtDcT30]https://www.youtube.com/watch?v=k7-iLtDcT30&feature=player_embedded[/video]
Chapter 18: The Plaza of Zeal
In Chapter 18: The Plaza of Zeal you can find 2 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
After using the Service elevator, you will come to the Plaza of Zeal area. From the very beginning go downstairs to your right and head straight forward. Keep moving holding to your right and slowly (naturally) turn right. There should be cars loaded with wood. Behind those cars at the very end of the alley you will find the Voxophone lying on the ground.
Voxophone #2
As you enter the area, you will see a big door. Go through it and you should see a big sign board with the “Fink MFG” signature above. Drop down and move to the your left taking the left passage to the gun shop. You can also use your waypoint to locate the building. Gun Shop itself is the very first building in the alley. So, when you turn left make a few steps and enter the first possible door to your right. The Voxophone you’re looking for will be right in front of you lying on the desk.
After you get all the collectibles, talk to the woman inside the shop, exit it and follow the waypoint towards The Good Time Club.
On your way to the Good Time Club you will meet a Handyman. Well, if you want to, you can unlock the Heartbreaker Achievement by killing the enemy shooting in his heart only.
[video=youtube;Y4zO8rff9ks]https://www.youtube.com/watch?v=Y4zO8rff9ks&feature=player_embedded[/video]
Chapter 19: The Good Time Club
In Chapter 19: The Good Time Club you can find 6 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 1
Kinetoscope #1
Right at the very beginning of the location mentioned, simply head forward and get upstairs on your right. When you are on the next stair lever, you should see a Kinetoscope right on your left.
Kinetoscope #2
After you get your very first Kinetoscope, keep moving forward into the big hall. Here you will meet lots of enemies. Well, it is recommended to deal with them as fast as possible but if you want to get the Kinetoscope first – it is OK to leave them alone for a while. So, when inside the big hall, get to the edge and jump down. Turn around and you will see a short corridor with the vending machine at the end. Move forward and right next to the vending machine you will find Kinetoscope #2.
Infusion Upgrade #1
After collecting the Kinetoscope #2, get outside the corridor and deal with the enemies if you haven’t done this yet. When you are out of the corridor, turn your head right and move forward to the vending machine. Right next to it on your right you will see a door. Get inside the room which will turn out to be a bar area. On the bar near the “Free Sample” sign you are very likely to find the Infusion Upgrade.
Voxophone #1
Now, again, from the main area when you are facing the stage, follow the waypoint and get on it. From here, turn right and enter the dressing room. Near the very first mirror on the table to your left you will find the Voxophone.
For your further successful progression through the game, you are going to need a Code Book. It is kind of easy to miss but at the same time – pretty easy to find. After you get into “Disposal” room (a big sign will notify you about that), go to your right and here, on top of a barrel, will be the Code Book.
Voxophone #2
From the room with the Code Book, follow the waypoint and enter the next room and make your way to the next door. After you open the second door, you will locate Voxophone #2 lying on the stool.
Kinetoscope #3
After you finish your business here and will have to leave the place, go through the stage (from it back side) and enter the hall you were in before. Move forward keeping your left and go upstairs. Yes, this is the way to the exit. Once you are upstairs and open the door, next to the vending machine to its right you will see a Kinetoscope. Well, this is a totally different Kinetoscope and you do need to use it to make it count towards the achievement.
[video=youtube;bU3utcu69tc]https://www.youtube.com/watch?v=bU3utcu69tc[/video]
Chapter 20: The Plaza of Zeal (2nd Visit)
In Chapter 20: The Plaza of Zeal (2nd Visit) you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Infusion Upgrade #1
I know that you’ve been to this place already but it appears that when you visit it for the second time, a few more collectibles will become at your disposal. So, when you are there – go and fight some enemies. When done – move to the very same place you’ve been here before by entering the doors and the big sign board with the FGN signature above it. From the stairs get down to your right and keep moving in this direction until you enter an ark that leads to the platform with wooden cranes. When on the platform, you should see a closed door to the left. Ask Elizabeth to open it for you and get inside, what appears to be a clock shop. Move the opposite wall to the entrance and there should be a sign written in strange symbols. Keep looking at this sign for 10 or 15 seconds until Elizabeth approaches you and starts reading the Code Book. After breaking the code she will tell you that you basically need to turn the clock on your right to 12. Interact with the clock on the wall and when it shows 12, you will see it sliding to the right side exposing a hidden safe. The Infusion Upgrade you are looking for will be there.
Voxophone #1
In the very same safe you find the Infusion Upgrade, you will also locate the Voxophone. For a bit more detailed information on how to open the secret safe, check the Infusion Upgrade #1 description.
[video=youtube;eMKqHegLDlA]https://www.youtube.com/watch?feature=player_embedded&v=eMKqHegLDlA[/video]
All in all there are 142 collectibles in Bioshock Infinite and if you want to unlock all 50 achievements and get the whole set of 1000 points, you will have to collect them all. Usually, a greater part of those collectibles can be unlocked through your natural progression but there are those that are really hard to find. Well, this guide is aimed to help you out and find the whole set of 142 collectibles. All collectibles are divided into three parts: Voxophones, Kinetoscopes & Telescopes and Infusion Upgrades (Bottles). There are:
- 80 Voxophones
- 37 Kinetoscopes & Telescopes
- 25 Infusion Upgrades (Bottles)
Also, if you locate and pick up all 142 collectibles, you will automatically unlock the following achievements:

Sightseer (50)
Used all Telescopes and Kinetoscopes in the game.

Eavesdropper (50)
Collected every Voxophone.

Infused with Greatness (25)
Collected every Infusion upgrade in a single game.
The next guide will be divided by chapters and not by collectibles. So far this is the easiest way to gather them all. Dividing by collectibles will very likely force you to get back in time and replay some parts of the missions to find this or that item. However, this trick can be played with Telescopes, Kinetoscopes and Voxophones. Unfortunately, if you miss at least one Infusion upgrade (bottle), you won’t be able to get back and pick it up to. The only option afterwards will be to restart the game and start collecting them all over again. If you still do not know:
Kinetoscopes and Telescopes are usable items and can’t be taken with you. After using them they will remain within the game environment but will count towards you achievement.
Voxophones are small audio recorders and can be collected. Each Voxophone has a story to tell and very often this story keeps important information. So, it is not only recommended to pick them up but also listen to what they “say” and memorize things if they are important.
Infusion Bottles are the most important collectibles. First of all – because they are missible and second of all – because they make your character stronger. If you are playing a regular version of Bioshock Infinite, you will have to collect 25 Infusion Bottles only. Though, if you have Bioshock Infinite Season Pass package, you will have 30 Infusion Bottles at your disposal. But don’t worry – you won’t have to look for the other 5. They should be given to you either at the beginning of the game or through your natural progression.
Collectible Guide
Before we start collecting any items, I would recommend you to enter the Konami code and unlock the 1999 mode if haven’t done it already.
On the D-pad press: Up Up Down Down Left Right Left Right “B” and “A”.
This will unlock “Should Auld Acquaintance...” achievement and will grant you with 10G points. So, whenever ready – choose your difficulty and start the game. If you are not ready to face any challenge, start playing on either Easy or Normal difficulty. If you want to feel the danger, Hard difficulty is recommended. Also, if you choose to play on Hard, you will automatically unlock any other difficulty dependent achievement like “Tin Soldier,” “Saw the Elephant” and, of course, “Stone Cold Pinkerton” itself. Of course, you can start playing in 1999 mode but it is not recommended because you will definitely miss some achievements and will be forced to replay 1999 mode at least one more time.
Chapter 1: The Lighthouse
Chapter 1: The Lighthouse has no collectibles. Simply progress through the level and make your way to the latest level of the Lighthouse, enter the code and get into the red chair.
Chapter 2: Welcome Center
In Chapter 2: Welcome Center you can find 8 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 3
Telescopes: 1
Infusion Upgrades: 0
Voxophone #1
After you arrive in Columbia in a special pod, wait for everything to end and when your character comes in your control, get out from the pod. After you exit to pod, go left. There should be a statue directly in front of you. Approach the statue but do not go around it as you would normally do to continue. Instead, go into the room to the left of the statute. Inside this room should be another room (a bit smaller one) and there, on a pew in front of some candles, you will find your very first Voxophone.
Kinetoscope #1
When you get out from the water tunnel, make your way through the garden and find a path leading to a large statue. When you reach the statues – enter the shop to your right. When inside – turn left and your very first Kinetoscope should be out there, right next to the counter. As it was mentioned before – you are not allowed to collect Kinetoscopes. So, just approach the scope and interact with it. Also, if you can’t reach the shop because it is on the other platform, just wait for a few minutes and it will connect to the platform you are on right now.
Voxophone #2
You will find your second Voxophone in the very same store where the very first Kinetoscopes is located. When in the store – check behind the counter and the item will be there.
Kinetoscope #2
After collecting your second Voxophone, make you way through the mission following the waypoint. Get to the bridge, wait for the parade to pass, cross the bridge and then go up some stairs. On your way to the top you should see a poster just in front of you (it should be to the left of the grocery store). As for the Kinetoscope, it will be directly beside the poster. Interact with the item to activate and make it count towards your achievement.
Voxophone #3
When you finish enjoying short stories hidden in the Kinetoscope, turn left and, again, move upstairs until you enter a small garden. It will be right next to the flower shop. Your 3rd Voxophone will be lying on the table underneath the umbrella.
Telescope #1
Get out from the garden and continue following the waypoint. Rather sooner than later a small boy will approach you and will give you a telegram. After you enjoy the cut scene, turn left and there you will find your very first Telescope. Come closer and make sure you use it in order to make it count towards the achievement.
Kinetoscope #3
So, when you’re done watching the beautiful scenery, follow the waypoint until you reach the fair entrance. There, to your right, will be the last Kinetoscope in this location. Enjoy the pictures and move further on.
Voxophone #4
Your 4th Voxophone and very last collectible of the game you are going to find lying on a bench. So, use the possession salt to open a gate and make your way to a large statue, the one that keeps changing all the time. Near the statue there will be a bench and on this bench you will spot the Voxophone #4.
Now, head to the end of the chapter as far as there will be no more collectibles in the area.
[video=youtube;Qb25JMteABw]https://www.youtube.com/watch?v=Qb25JMteABw&feature=player_embedded[/video]
Chapter 3: Raffle Square
In Chapter 3: Raffle Square you can find only 1 collectibles.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
As you progress through the level, you will be given a weapon. Your task is rather simple here: test it against enemies and make sure that no one survives your burst. After that follow the waypoint and reach the gondola you are supposed to board. Though, right before the wooden ramp that should lead you to the gondola, turn left and in between two metal cages there should be the Voxophone you’re looking for.
After that get on board of the gondola because in this location Voxophone is the only collectible.
[video=youtube;UVd6ngCt_BU]https://www.youtube.com/watch?feature=player_embedded&v=UVd6ngCt_BU[/video]
Chapter 4: Comstock Center Rooftops
In Chapter 4: Comstock Center Rooftops you can find 14 collectibles. Make sure you get them all.
Voxophones: 6
Kinetoscopes: 4
Telescopes: 1
Infusion Upgrades: 3
Kinetoscope #1
Before entering “The Blue Ribbon” restaurant, you will see a trio of Kinetoscopes directly in front of you. They will be standing next to each other before the sign saying “The Rise of Columbia!” This means that you will get a chance to watch all three and add them to the total count.
Kinetoscope #2
Kinetoscope #2 is standing right next to the Kinetoscope #1. Check Kinetoscope #1 for details.
Kinetoscope #3
Kinetoscope #3 is standing right next to the Kinetoscope #1 and Kinetoscope #2. Check Kinetoscope #1 for details.
Infusion Upgrade #1
You will obtain your first Infusion through the natural progression, so there is no need to look for that in in the floating Columbia. Infusion Upgrade #1 will give you the Shield.
Voxophone #1
After you obtain the Shield, head to the kitchen on the Comstock Center. On the countertop to your left there should be the Voxophone you are looking for.
Voxophone #2
As you progress through the chapter, at a certain point you should reach the house that can be entered either by using the balcony or by breaking the window. Do whatever you find is better and enter the house. Reach the stairs and go down two sets. There should be a bedroom. Get inside and the Voxophone you’re looking for will be lying on the shelf.
Voxophone #3
When you find yourself in the house with the looms, simply make your way through and exit it. If you did it well, you should see a stage directly in front of you. Check the stage and the third Voxophone in this location will be there.
Kinetoscope #4
After you locate the Voxophone #3, simply turn right and there should be a set of stairs. Go upstairs and find a tent. Behind the tent will be the 4th Kinetoscope.
Voxophone #4
When you enter the building with a large statue of John Wilkes Booth, make sure to turn left. In the middle of the next room, on the bar, you will locate the 4th Voxophone of the area.
Voxophone #5
In order to get the 5th Voxophone, go up the stairs from the John Wilkes Booth statue and enter the door. Drop your character down, face and fight the enemies and on one of the pews you should see the 5th Voxophone.
Infusion Upgrade #2
In the very same area where you locate your fifth Voxophone, you are going to find the Infusion Upgrade #2. It will be near the front of the room lying on the table. Pick it up and invest in something useful. Also, do not forget to pick up the key that is also lying on the table right next the Infusion Upgrade.
Infusion Upgrade #3
After you collect your second Infusion Upgrade, get back towards the location of Voxophone #2. Enter the bedroom that is two set of stairs down from the window you broke in. In the room mentioned there will be a chest. Use the recently obtained key to open the chest and get the 3rd and the last Infusion Upgrade in this location.
Voxophone #6
As you progress through the mission, use the elevator and get to the room with a video projector. Enter it and on your there should be another room. Go inside and turn right. On the table you should find your next collectible – the 6th Voxophone.
Telescope #1
Gain the Murder of Crows vigor and go outside. If you immediately turn left, you will see a floating ship. Rush to the ship and jump on it. On the front part of the floating fortress you will find the telescope.
[video=youtube;wJf_ezCFRsM]https://www.youtube.com/watch?feature=player_embedded&v=wJf_ezCFRsM[/video]
Chapter 5: Monument Island Gateway
In Chapter 5: Monument Island Gateway you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 1
Telescopes: 1
Infusion Upgrades: 1
Kinetoscope #1
The very same moment you enter the area, you will have an opportunity to go forward. Well – don’t. Turn your head right and head to the wall. Between two couches with two posters above will be your first and only Kinetoscope in this area.
Telescope #1
After you get acquainted with the Sky Rail system and the way it works, use your Sky Hook to attach yourself to the Sky Rail and start rolling. Pretty soon you are going to approach a small building with an enemy on a balcony. This is your place. Unhook yourself from the Sky Line and jump onto the balcony. Kill the enemy on the balcony and deal with the one running out of the building. When done, get back to the balcony and to your right in the corner (considering that the entrance into the building is behind you) should be the Telescope you’re looking for.
Infusion Upgrade #1
After you’re done enjoying the views, get inside the room and keep going forward keeping the right side. There, on the desk, you will find an Infusion Upgrade.
Voxophone #1
Now, you can get back to the balcony and hook yourself to the Sky Rail to keep on moving further. In a few moments you will slide inside the building where your railway will be blocked by the cart. Sky attack the enemy to your right or simply shoot him if you want to and get to the control panel. From here turn right and enter a smaller room. On the table you will find your next collectible – the Voxophone.
Also, after you finish this location, you should get the pop up message notifying you about the successfully complete achievement – Welcome to Monument Island. Well, it is story related and can’t be missed anyway.
[video=youtube;UpdcNxjYa9c]https://www.youtube.com/watch?v=UpdcNxjYa9c&feature=player_embedded[/video]
Chapter 6: Monument Tower
In Chapter 6: Monument Tower you can find 5 collectibles. Make sure you get them all.
Voxophones: 4
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
When you appear in the new location, use you Sky Hook to jump over the locked gate and head to the big doors. Enter the building, and when in the hall room with a big angel statue in the middle, check the lockers to your left and in one of those lockers you will find the first Voxophone in this location.
Voxophone #2
As you progress through the mission, you will get inside a large room with electricity coils. Right after you pass this room and enter a corridor, turn left and go through the metal door (that looks like a door used on submarines). You should see a poster with human silhouettes on the wall. Keep moving forward and not far from the silhouette poster you will see the next Voxophone lying on a table.
Voxophone #3
After you pick up the Voxophone #2, exit the room and get back to the corridor, turn left and move to the next big room with electricity coils. Here, right in front of you on the desk, will be a Voxophone. Pick it up but don’t go away.
Infusion Upgrade #1
From the desk where you find your 3rd Voxophone, go to your right a bit but keep on looking on the desk. Right behind it you will find the Infusion Upgrade. This is really easy to miss so make sure you look properly.
Voxophone #4
Make your way through the second observation area and enter the third observation area. When you reach the wall with lever, look to your right and there, on the chair, you will find your 4th and last in Chapter 6 area Voxophone. By the way – it is recommended to pull the lever first and only then search for the Voxophone because very often it spawns after and not before you open the blocked window and see Elizabeth standing on a balcony.
[video=youtube;bBX_FB2bGW8]https://www.youtube.com/watch?v=bBX_FB2bGW8&feature=player_embedded[/video]
Chapter 7: Battleship Bay
In Chapter 7: Battleship Bay you can find 9 collectibles. Make sure you get them all.
Voxophones: 5
Kinetoscopes: 2
Telescopes: 1
Infusion Upgrades: 1
Before you start exploring the area for any collectibles, you need to know that there are 3 Kinetoscopes in this chapter that do not count towards the achievement. By all means, you can interact with them but it won’t make any difference.
Voxophone #1
From the very beginning of the location, turn your head to the left a bit and just keep on moving forward to the little red and white carriage on the wheels. Look under the carriage and there you will find your very first Voxophone in the area.
Kinetoscope #1
After you pick up the Voxophone, use your waypoint to find the next collectible – the Kinetoscope. Exit the beach and enter the building when inside – turn left, move around the corner and before exiting the building, against the wall, you will see your first Kinetoscope in this chapter.
Voxophone #2
After you find out that Elizabeth can throw you different things like coins (money) and ammo, Elizabeth will throw you a silver coin to prove that. If you check the marker, it will advise you to go to your left. Well, before going there, move straight ahead instead. Open the door and enter a small room. In the far right corner, in the basket on the floor you will find Voxophone #2
Voxophone #3
Follow Elizabeth and pretty soon she will lead you to the arcade. After you enter a big hall with lots of slot machines in front of you, turn your head left a bit and use the left corridor to move to the opposite side of the room from where you’ve started and before reaching the perpendicular corridor, turn left and enter men’s white washroom. Inside this washroom, on the table in front of you, will be the 3rd Voxophone in the chapter.
Kinetoscope #2
After you collect your Voxophone #3, exit the washroom and turn left, even if the marker says the opposite. Right in front of the bright window in the perpendicular corridor you will locate Kinetoscope #2.
Voxophone #4
Keep moving through the level and ring the bell. Here you will be ambushed with a few enemies. Well, deal with those foes and move further on through the newly opened gate. When inside the big hall with the “Ticketing” box office in front of you, turn right and move upstairs, turn right again and in the next room on the table you will find your 4th Voxophone.
Infusion Upgrade #1
From this room turn around, get out from the room and keep moving along the corridor until you have no way to go but left. Turn left and then turn left again to enter a parallel corridor. It is important to be careful here because if you turn left just once, you will end the chapter and won’t be able to recover the Infusion Upgrade. So, progress along a shorter corridor, turn right, kill the guy and on the table you will find the Infusion Upgrade.
Voxophone #5
So, after you obtain the Infusion Upgrade, get back to the big corridor the same way you came in, turn left and here, if you follow the white marker, you will end the chapter. Don’t do that yet and do not turn right to the exit. Instead, move forward and go through the white doors. When inside, go downstairs and keep moving until you reach the very possible end of this passage that ends under the stairs. There, on the table, you will find Voxophone #5.
Telescope #1
A bit further in the mission after you finish the Gondola ride, exit the floating ship and head up the stairs. When you reach the platform, there will be a Telescope between two benches. Just make sure that you use it to count towards your achievement.
[video=youtube;Q1-be4IWX5U]https://www.youtube.com/watch?v=Q1-be4IWX5U&feature=player_embedded[/video]
Chapter 8: Soldier’s Field
In Chapter 8: Soldier’s Field you can find 14 collectibles. Make sure you get them all.
Voxophones: 8
Kinetoscopes: 4
Telescopes: 0
Infusion Upgrades: 2
Kinetoscope #1
At the very beginning of your new location, gown down the stairs and turn right before the Bird Statue. Head to the very last room with the small model of the city on a table. Behind that model, under a big sign, you will spot your very first Kinetoscope in this location. Use it to make it count towards your achievement.
Infusion Upgrade #1
After you get your first Kinetoscope, make sure to move back to the corridor and collect a few keys behind the wall. Now, exit the same ark you came inside and move all the way to the opposite side of the hall passing the Bird Statue. When you get to the locked door, ask Elizabeth to open it for you. Now, get inside and turn right a bit. Here, on the desk, you are going to find the Infusion Upgrade. Use it to make your character better.
Voxophone #1
From the desk you’ve found the Infusion Upgrade, turn right and get into the next office room. Here, in the safe, you will see the Voxophone. Well – pick it up.
Kinetoscope #2
Progress through the mission until you get to the entrance with the big glowing sign saying “Welcome to Soldiers Field.” Go through the gate, turn left when possible and you should see a small building with the “Ice Cream Shoppe” sign on it. Well, don’t go there and turn left instead again. On a little platform you will spot your second Kinetoscope.
Voxophone #2
After you’re done watching the Kinetoscope, turn right and get back to the already mentioned “Ice Cream Shoppe.” Go inside and on the closest table to your left will be a Voxophone.
Voxophone #3
A bit later of, as you move along the boardwalk, you will attacked by the bad guys. Deal with them as fast as possible. When your marker says you to go downstairs and enter the building, do not do that yet and instead keep walking the boardwalk to the very end of it until you reach Founder's Book Store. You really can’t miss the place cause there will be a big sign on it. Enter the store and head up the stairs on a little platform. The Voxophone you’re looking for will be right in the middle of the platform at its edge.
Voxophone #4
After a failure attempt to power a Gondola, you will have to take the elevator to solve the problem with the gondola. Right after the elevator reaches the required floor, take the corridor to your left until you reach the door. It has to be lock picked, so ask Elizabeth to open the door. Once you enter the area, be careful because at the other end of the room there will be a turret. Either destroy the turret with your guns or possess it with your vigor. Move closer to the turret and on the second table next to the turret you will locate your Voxophone #4.
Kinetoscope #3
After you locate the Bucking Bronco Vigor, pick it up, feel its power and when done – enjoy the fight with lots of enemies using the freshly obtained vigor. When you are done, go outside and you should find yourself in the area with the Tickets shop to your right and Hall of Heroes in front of you. Go downstairs and turn right in order to enter the Tickets store. When inside, turn your head left for about 40 degrees and keep moving forward until you see a Kinetoscope right next to the wall.
Voxophone #5
From the Kinetoscope #3 mentioned above, get back to the canon in the center of the hall and get upstairs. When on the next floor, turn around and keep moving next the edge to locate the Voxophone.
Voxophone #6
In order to find the next Voxophone, you will have to get down the stairs and move into the next store. However, do not rush into things and when you are down the stairs, check the canon. Inside the canon you will find the Code Book. It is vitally important that you pick it up. Now, when the book is in your hands, exit the Tickets store, go across the street and enter the other building using the front door. When inside – just move forward into the kitchen and on the kitchen shelves you are going to see a Voxophone. Pick it up, and make it yours.
Voxophone #7
When you are done cooking in the kitchen, turn around, exit the kitchen and turn left and again turn left until you see the first washroom. You should see a sign there. Then Elizabeth will start talking and will say something like “Make sure you use the hat.” From the first washroom get into the next washroom to the right and enter it. There will be a peg with a hat on it. Interact with the hat and it will open the door leading into the secret room. Get inside the room by going down the stairs and you will find the next Voxophone lying on the table.
Infusion Upgrade #2
In the very same secret room, after you pick up the Voxophone, turn your head right and on the table next to the wall you should see the Infusion Upgrade.
Voxophone #8
Progress through the mission and use the Sky Line that leads to the Hall of Heroes. Clear any enemies at the top and use the Sky Line to get to the end of Soldiers Field. There you will see a monorail car. Get inside the car and in the front part of it will be a Voxophone lying on the chair.
Kinetoscope #4
After you pick up the 8th Voxophone, get out of the cart and turn left. Go upstairs and move forward passing the statue with the offensive sign on the right. After you pass it take the stairs to the right and head to the last stairs. When standing before the white doors of the Hall of Heroes, do not enter them and turn right instead. Take care of the enemies if any and make a move the very end of the corridor. There you will find a Kinetoscope.
Well, it appears that there are some other collectibles in this chapter but so far you are not allowed to collect them. Just keep on moving following you guiding arrow and a bit later in the game you will come back to this area to pick up the rest.
[video=youtube;6sHuhiBW30Q]https://www.youtube.com/watch?v=6sHuhiBW30Q&feature=player_embedded[/video]
Chapter 9: Hall of Heroes
In Chapter 9: Hall of Heroes you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
From the very beginning of the chapter you will find yourself in pretty dirty place. Right in front of you there will be a Statue of Patriot. Well, go around it and head into the corridor until you see two turns: one to the left and one to the right. Take the one that turns left and in the end of the corridor there will be a vending machine. Enter the door to your right and in the small room on the table will be the Voxophone you’re looking for.
Infusion Upgrade #1
After your first collectible, just progress through the chapter until you find yourself in a big hall with even bigger statue of Father Comstock that you used to see at the beginning of the chapter. After you enjoy and interesting dialogue and deal with some enemies, make sure you turn right and enter the storage room (I guess) with lots of stuff inside. Just make your way to the very end of the room and there, on the table in the corner, you will locate the Infusion Upgrade.
Well, that is all for this location. Finish the chapter and move to the next one.
[video=youtube;cxvOGNSahmA]https://www.youtube.com/watch?v=cxvOGNSahmA&feature=player_embedded[/video]
Chapter 10: Inside the Hall of Heroes
In Chapter 10: Inside the Hall of Heroes you can find 4 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
After you come outside and see the sun either rising or setting down, make your way under the bridge and head to the door to your right. It will be locked, so ask Elizabeth to open a locked door for you here. As soon as it’s unlocked and you make your first step inside – turn right and head to the room with a fireplace in it. There, right in front of you on the chair under the picture you will find your first Voxophone in this area.
Kinetoscope #1
Now, the next three Kinetoscopes will be located pretty close to each other so you won’t have to bother yourself walking around and exploring the whole building. After you finish the tutorial on How to Use the Tears in the courtyard, come up the stairs and walk through the door. Right when the door opens and you enter a small corridor with the wending machine to the left, there will be two Kinetoscopes on the left and on the right side of the door. Use both of them to make them count towards the achievement.
Kinetoscope #2
Kinetoscope #2 is right near the Kinetoscope #1. See Kinetoscope #1 for a detailed guidance.
Kinetoscope #3
Now, after you enjoy watching both Kinetoscopes at the doors, enter the door itself and get to the very center of the room and there will be the last, 3rd Kinetoscope. Use it to make it count towards the achievement. From here do whatever you have to do and trigger the next checkpoint that will start the next game chapter.
[video=youtube;vi0llsLbmpc]https://www.youtube.com/watch?v=vi0llsLbmpc&feature=player_embedded[/video]
Chapter 11: Hall of Heroes Gift Shop
In Chapter 11: Hall of Heroes Gift Shop you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
After you defeat the Patriot, you will be asked to head back outside into the courtyard. When there – you will meet Slate and a bunch of enemies with him. Well, of course, the best thing to do is to take care of all enemies and send them to their ancestors. Now, make sure you are standing between two statues and see a sign on the wall that says “We observe a Soldier’s Death” and a sign on the ground that says “Prosperity.” With those things in your mind, move towards the sign on the ground and when you reach it – turn left. Now move along the corridor until you reach a small back room and there, on the table, you will find the Voxophone.
Infusion Upgrade #1
Now, it is pretty impossible to find this Infusion Upgrade unless you know where to look. It is, probably, one of the most hidden Infusion Upgrades in Bioshock Infinite even despite the fact that it is right near the Voxophone. So, when you are near the table and pick the Voxophone, don’t go anywhere and jump on the table. Yes, I know, it sounds ridiculous, but do what is ask, trust me. There will be a toolbox on the table near your left foot. Look inside the toolbox and there will be the Infusion Upgrade you are looking for.
Progress through the mission and finish the chapter. After you do that, you will automatically receive a pop up message notifying you about the successfully completed achievement called “Shock Tactics”.
[video=youtube;e8oStLekNiA]https://www.youtube.com/watch?v=e8oStLekNiA&feature=player_embedded[/video]
Chapter 12: Return to the Hall of Heroes Plaza
In Chapter 12: Return to the Hall of Heroes Plaza you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Voxophone #1
As you obtain the Shock Jockey vigor, you will have to get back to the Soldier's Field area and power up the already mentioned Gondola. When you find yourself in the area and after you get out of the elevator, walk through the alley with a statue and make your way to the hotel “Soldier’s Field.” Of course, you won’t be able to just enter it from the spot, so for that matter use your Sky Hook and attach yourself to the hook on the left side of the hotel building. Now, to open the door you will have to power the conduit with your newly obtained Shock Jockey vigor. Do that and enter the hotel. When inside turn right and then left to enter a room with lots of bodies and pretty bloody crime scene. Here, on the bed, you will find the Voxophone.
Infusion Upgrade #1
Progress through the mission and board on the First Lady's Airship. The very same moment you enter the ship, turn right and here, on the desk, you will find the required collectible – Infusion Upgrade. Make sure you pick it up before you pull the lever. Otherwise, you can miss it.
At this point you are supposed to receive another achievement known as “Raising the Bar.” You will very likely get it if every Infusion Upgrade collected by you was invested into something particular. By this moment you should have 10 of them (if none was missed). Though, if you invested at least one Infusion in something else – don’t worry, you will get the achievement eventually.
You might also come across a Kinetoscope during this chapter but there is no need to interact with it as far as you already did so. But, if you are not sure – it won’t harm.
Also, after you complete this chapter, you will automatically unlock another Secret Achievement that goes under the name “First Class Ticket.”
[video=youtube;R_2Adsipes8]https://www.youtube.com/watch?v=R_2Adsipes8&feature=player_embedded[/video]
Chapter 13: Finkton Docks
In Chapter 13: Finkton Docks you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
Right at the very beginning of the game, after you get out of the First Lady's Airship, turn your head left and you should see the Delivery Center. Get inside and turn left. Here, between two desks, you will find the required Voxophone.
This is the only collectible in the game, so after you get it – you can freely move forward into the next chapter.
[video=youtube;wI9NZLENb2o]https://www.youtube.com/watch?v=wI9NZLENb2o&feature=player_embedded[/video]
Chapter 14: Beggar's Wharf
In Chapter 14: Beggar's Wharf you can find 1 collectible only.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
When you appear in the area, after some misunderstandings between you and Elizabeth, she will start running away from you. Of course, you will have to go after her trying to explain what it’s really about. But that won’t be an easy task considering the fact that she will do her best to stop you by using her Tears. After she scares you with a train Tear, you will get inside the building and in the next Tear she opens, there will be two enemies capturing her. I know that your first instinct will be to rush towards her and save the poor girl but there is no need to because it won’t help anyway. Just make your way forwards the hall and when the wall on your left ends, make an U turn and behind the wooden wall, in a small alcove, you will see the Voxophone. Pick it up and progress through the mission. This is the only collectible in this Chapter, so you can do whatever you want afterwards.
[video=youtube;xOJWnwB12KE]https://www.youtube.com/watch?v=xOJWnwB12KE&feature=player_embedded[/video]
Chapter 15: Port Franklin Pier
In Chapter 15: Port Franklin Pier you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Infusion Upgrade #1
After you see Elizabeth being taken away, you will turn around the corner and will be dragged into the fight. After you deal with all the enemies, drop down from the ledge you are standing on and head to the building in front of you. This is the building with the holding cells inside. Well, get inside and almost immediately, as you approach the cell, the Infusion Upgrade you are looking for will be lying behind the metal bars. Pick it up and invest in whatever you like.
As far as this is the only collectible in this chapter, make your way outside and follow the guiding arrow.
[video=youtube;-5mF0dlqiFo]https://www.youtube.com/watch?v=-5mF0dlqiFo&feature=player_embedded[/video]
Chapter 16: Worker Induction Center
In Chapter 16: Worker Induction Center you can find 1 collectible only.
Voxophones: 0
Kinetoscopes: 0
Telescopes: 1
Infusion Upgrades: 0
Telescope #1
Technically, you are not supposed to do much in here. After you reunite with Elizabeth again, enjoy a short cut scene with the dialogue and gain control over your character, simple turn around and make a few steps towards the boardwalk. The Telescope itself will at the edge of this boardwalk. Make sure you use it to make it count towards the achievement. By the way: there is a possibility to activate this telescope in “Fort Franklin Pier” chapter. The only trick here is not to trigger the checkpoint that is activated right after you walk to a certain point towards the main building. So, this is just something to keep in your mind.
[video=youtube;FBYznCQMuK4]https://www.youtube.com/watch?v=FBYznCQMuK4&feature=player_embedded[/video]
Chapter 17: Finkton Proper
In Chapter 17: Finkton Proper you can find 4 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 1
Telescopes: 0
Infusion Upgrades: 1
Kinetoscope #1
At the very beginning of this location, move forward to the statue that says “Your Future is Finkton,” turn left and on the left hand side of the room you are going to the find the Kinetoscope. It will be right near the vending machine.
Voxophone #1
From the room with your first collectible, make an U turn and follow the waypoint by passing the statue with the “Your Future is Finkton” sign and head into the big reception hall. On your left there will be a big desk area. Simply go behind that reception with desks and get inside the room. Here, on the office table, you are going to find the Voxophone.
Infusion Upgrade #1
Now, in order to open the next door, you will have to have at least 5 picklocks in your inventory. If you have the required number, from the room with the Voxophone head outside and follow the waypoint. Move across the corridor and make a big turn so that the room with the recently obtained Voxophone happens to be behind you. At the end of this corridor will be an elevator area. Go to the last door and ask Elizabeth to open it. Get inside and turn right. Here, on the table, you will find the Infusion Upgrade. Pick it up and invest in whatever you find is good for your strategy.
Voxophone #2
Simply progress through the mission and you will come to the to the service elevator as a part of your natural progression. Go downstairs and follow the waypoint right to the door of the Service Elevator to Finkton. But, before entering the elevator, check the lockers to your right. In one of those lockers you will find the Voxophone #2.
[video=youtube;k7-iLtDcT30]https://www.youtube.com/watch?v=k7-iLtDcT30&feature=player_embedded[/video]
Chapter 18: The Plaza of Zeal
In Chapter 18: The Plaza of Zeal you can find 2 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 0
Voxophone #1
After using the Service elevator, you will come to the Plaza of Zeal area. From the very beginning go downstairs to your right and head straight forward. Keep moving holding to your right and slowly (naturally) turn right. There should be cars loaded with wood. Behind those cars at the very end of the alley you will find the Voxophone lying on the ground.
Voxophone #2
As you enter the area, you will see a big door. Go through it and you should see a big sign board with the “Fink MFG” signature above. Drop down and move to the your left taking the left passage to the gun shop. You can also use your waypoint to locate the building. Gun Shop itself is the very first building in the alley. So, when you turn left make a few steps and enter the first possible door to your right. The Voxophone you’re looking for will be right in front of you lying on the desk.
After you get all the collectibles, talk to the woman inside the shop, exit it and follow the waypoint towards The Good Time Club.
On your way to the Good Time Club you will meet a Handyman. Well, if you want to, you can unlock the Heartbreaker Achievement by killing the enemy shooting in his heart only.
[video=youtube;Y4zO8rff9ks]https://www.youtube.com/watch?v=Y4zO8rff9ks&feature=player_embedded[/video]
Chapter 19: The Good Time Club
In Chapter 19: The Good Time Club you can find 6 collectibles. Make sure you get them all.
Voxophones: 2
Kinetoscopes: 3
Telescopes: 0
Infusion Upgrades: 1
Kinetoscope #1
Right at the very beginning of the location mentioned, simply head forward and get upstairs on your right. When you are on the next stair lever, you should see a Kinetoscope right on your left.
Kinetoscope #2
After you get your very first Kinetoscope, keep moving forward into the big hall. Here you will meet lots of enemies. Well, it is recommended to deal with them as fast as possible but if you want to get the Kinetoscope first – it is OK to leave them alone for a while. So, when inside the big hall, get to the edge and jump down. Turn around and you will see a short corridor with the vending machine at the end. Move forward and right next to the vending machine you will find Kinetoscope #2.
Infusion Upgrade #1
After collecting the Kinetoscope #2, get outside the corridor and deal with the enemies if you haven’t done this yet. When you are out of the corridor, turn your head right and move forward to the vending machine. Right next to it on your right you will see a door. Get inside the room which will turn out to be a bar area. On the bar near the “Free Sample” sign you are very likely to find the Infusion Upgrade.
Voxophone #1
Now, again, from the main area when you are facing the stage, follow the waypoint and get on it. From here, turn right and enter the dressing room. Near the very first mirror on the table to your left you will find the Voxophone.
For your further successful progression through the game, you are going to need a Code Book. It is kind of easy to miss but at the same time – pretty easy to find. After you get into “Disposal” room (a big sign will notify you about that), go to your right and here, on top of a barrel, will be the Code Book.
Voxophone #2
From the room with the Code Book, follow the waypoint and enter the next room and make your way to the next door. After you open the second door, you will locate Voxophone #2 lying on the stool.
Kinetoscope #3
After you finish your business here and will have to leave the place, go through the stage (from it back side) and enter the hall you were in before. Move forward keeping your left and go upstairs. Yes, this is the way to the exit. Once you are upstairs and open the door, next to the vending machine to its right you will see a Kinetoscope. Well, this is a totally different Kinetoscope and you do need to use it to make it count towards the achievement.
[video=youtube;bU3utcu69tc]https://www.youtube.com/watch?v=bU3utcu69tc[/video]
Chapter 20: The Plaza of Zeal (2nd Visit)
In Chapter 20: The Plaza of Zeal (2nd Visit) you can find 2 collectibles. Make sure you get them all.
Voxophones: 1
Kinetoscopes: 0
Telescopes: 0
Infusion Upgrades: 1
Infusion Upgrade #1
I know that you’ve been to this place already but it appears that when you visit it for the second time, a few more collectibles will become at your disposal. So, when you are there – go and fight some enemies. When done – move to the very same place you’ve been here before by entering the doors and the big sign board with the FGN signature above it. From the stairs get down to your right and keep moving in this direction until you enter an ark that leads to the platform with wooden cranes. When on the platform, you should see a closed door to the left. Ask Elizabeth to open it for you and get inside, what appears to be a clock shop. Move the opposite wall to the entrance and there should be a sign written in strange symbols. Keep looking at this sign for 10 or 15 seconds until Elizabeth approaches you and starts reading the Code Book. After breaking the code she will tell you that you basically need to turn the clock on your right to 12. Interact with the clock on the wall and when it shows 12, you will see it sliding to the right side exposing a hidden safe. The Infusion Upgrade you are looking for will be there.
Voxophone #1
In the very same safe you find the Infusion Upgrade, you will also locate the Voxophone. For a bit more detailed information on how to open the secret safe, check the Infusion Upgrade #1 description.
[video=youtube;eMKqHegLDlA]https://www.youtube.com/watch?feature=player_embedded&v=eMKqHegLDlA[/video]
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