smerfy
Member
A lot of users here and elsewhere are upset about DRM. As a consumer as well, I can understand the frustration...but there are MANY legitimate justifications for DRM. Let's just look at one justification...Piracy. Most of you probably think that Piracy isn't a big thing...at least compared to the Dreamcast days. Well...yes and no. Here are some articles through the history of the Xbox 360 that will show that Piracy is a major issue.
http://www.escapistmagazine.com/news/view/122208-Microsoft-Threatens-Console-Bans-for-Gears-Pirates
http://gamer.blorge.com/2008/11/11/microsoft-bans-thousands-of-xbox-360-accounts/
Ridiculous numbers of bans in 2009...
http://www.escapistmagazine.com/news/view/96037-Microsoft-Bans-up-to-One-Million-Xbox-Live-Accounts
Now that you see these articles, I'd like to show you an active pirating community. It has over 1 million registered members and has ISO access to hundreds, maybe even thousands of games along with tutorials on how to gain access:
http://www.xbox360iso.com/
Now you can find dozens of other articles, websites, forums about this topic, not only on xbox but on every platform...but let's end on an excerpt from a post by a 3d environment artist on Reddit:
http://www.reddit.com/r/xboxone/comments/1gh0ja/some_perspective_from_a_3d_environment_artist/
Piracy is still a real problem in the console industry. Anyone who tells you it isn't isn't digging to the truth of the matter. If you were looking for a reason for DRM, this would be it right here. This is justification. Xbox live bans thousands of gamers every year, sometimes hundreds of thousands for pirating games. So think about that the next time someone says there is no justification for Microsoft's policies that they are implementing.
http://www.escapistmagazine.com/news/view/122208-Microsoft-Threatens-Console-Bans-for-Gears-Pirates
"We are aware of isolated cases in which Gears of War: Judgment content has been propped on the web and are working closely with our security teams and law enforcement to address the situation immediately," said Microsoft in an official statement, adding that "playing pirated copies of games, such as Gears of War: Judgment, is a violation of the Xbox Live Terms of Use and will result in enforcement action, such as account and console bans."
http://gamer.blorge.com/2008/11/11/microsoft-bans-thousands-of-xbox-360-accounts/
Microsoft is cleaning house by banning every account that looks or even smells shady. This could be the reaction to the recent rise in piracy on the Xbox 360. Apparently, not only is Microsoft banning Xbox Live accounts, but also the physical Xbox 360, permanently.
Fallout 3 and Gears of War 2 are prime examples of recent big titles that hit the BitTorrent sites way before the actual release dates. Gears of War 2 is an EPIC Games owned IP but is a Microsoft published first party title. So you can imagine how mad the execs over at Microsoft were when they found out thousands of people were downloading Gears of War 2 for free from the web.
Ridiculous numbers of bans in 2009...
http://www.escapistmagazine.com/news/view/96037-Microsoft-Bans-up-to-One-Million-Xbox-Live-Accounts
The exact number of consoles affected by the sweep has been estimated at anywhere from 600,000 up to one million. While a million is still a pretty darn big number, considering that there are ~20 million Xbox Live users in the world, we're still dealing with less than 5% of the total - which would fit with Microsoft's claim that it had banned "a small percentage" of the total userbase.
According to Microsoft, the annual sweep detects consoles that have had the hardware modded to play pirated games, and adds them to a list which is then fed to Mr. Permaban. While the Xbox Live ban doesn't prevent the console from functioning normally offline, it does mean that if gamers want to play online multiplayer, they'll have to get a new Xbox Live account - and more importantly, a new Xbox 360.
Now that you see these articles, I'd like to show you an active pirating community. It has over 1 million registered members and has ISO access to hundreds, maybe even thousands of games along with tutorials on how to gain access:
http://www.xbox360iso.com/
Now you can find dozens of other articles, websites, forums about this topic, not only on xbox but on every platform...but let's end on an excerpt from a post by a 3d environment artist on Reddit:
What Microsoft is doing (limiting used sales, stopping piracy, allowing additional revenue streams) is as big a factor for next gen graphics as the new tech is. if you can't pay artists to fill the gigs of data with art, all that extra ram is just wasted. The industry is having a hard time paying 15 artists to fill up 200mb of data. How do you expect them to pay 35 artists to fill 8gb. The industry has to change to allow greater revenue, which allows more artists which allows more detail. Microsoft is trying to do that.
http://www.reddit.com/r/xboxone/comments/1gh0ja/some_perspective_from_a_3d_environment_artist/
Piracy is still a real problem in the console industry. Anyone who tells you it isn't isn't digging to the truth of the matter. If you were looking for a reason for DRM, this would be it right here. This is justification. Xbox live bans thousands of gamers every year, sometimes hundreds of thousands for pirating games. So think about that the next time someone says there is no justification for Microsoft's policies that they are implementing.