The Angry Beaver
Contributor
- Joined
- Dec 17, 2012
- Messages
- 10
- Karma
- 0
If you do any browsing on the internet these days searching for articles on the Xbox One, the comment boxes below the articles are overrun with Sony fanboys hating on Microsoft. If you spend more than 10 minutes reading these posts your head might explode. Most of these comments are full of lies or uninformed ideas of what Microsoft is actually doing with the system in regards to game sharing and DRM. I found an interesting article that details Microsofts actual stance to game sharing and what Sony is actually doing or "not doing" in regards to the situation.
You can read the whole article on here on thenoobtube.com
If Sony is indeed leaving it up to the game developers to make the DRM decisions for each title, what is going to keep them from charging the user a fee to protect their intellectual property. People think that this will only pertain to the multiplayer aspects of the game (the way it is now), but there are going to be many games in the next console cycle that will require some sort of internet connection to play the single player parts of the game. With the way cloud technology is going to update games on the fly and do computations during gameplay, internet access could end up being needed regardless of the systems you choose.
You can read the whole article on here on thenoobtube.com
Essentially, Microsoft seems to be banking on the 46 million Xbox Live subscribers they currently have (according to Game Informer). With an installed “paid” user-base this size, the idea of having to log into Xbox Live once a day just to verify that the games being played are legal copies, does not scare them. This is a proven successful model with services like Steam. In fact, Microsoft has an even more consumer friendly model than Steam.
I do understand some people’s frustration with not being able to play the Xbox One because they do not have an always-on internet connection. Guess, what? You, don’t have to buy it! There will come a time however where an internet connection will be mandatory for all most every type of media in your home. Who still uses an antenna to watch television? Not many, because local TV stations don’t even broadcast in a way that an antenna will still work.
If you are the type of person who can afford to drop $499 on a new gaming console, you should probably already have the necessary equipment needed to use it. In fact, there is a ton of bitching about needing an internet connection, on the internet. These people, have apparently gone completely out of their way to find this magical internet, logged themselves in and then proceed to complain about having to be on the internet.
At Sony’s E3 press conference they made it seem as simple as handing your game to your friend as a way for them to enjoy all of aspects of the title.
However, the next day it came to everyones attention that Sony is leaving it completely up to the game developers what content will be shared for free.
If Sony is indeed leaving it up to the game developers to make the DRM decisions for each title, what is going to keep them from charging the user a fee to protect their intellectual property. People think that this will only pertain to the multiplayer aspects of the game (the way it is now), but there are going to be many games in the next console cycle that will require some sort of internet connection to play the single player parts of the game. With the way cloud technology is going to update games on the fly and do computations during gameplay, internet access could end up being needed regardless of the systems you choose.