FordGTGuy
Well-Known Member
A dedicated server is when a multiplayer game is run on a actual server(or a dedicated server) in this case in a Microsoft data center. Microsoft has data centers on every continent and can offer dedicated servers for every region. Every player in a game connects directly to the server and you only communicate directly with the server.
What are the benefits to this system?
* They are dynamic, in other words you will never see a Xbox One game lose server support as servers are dedicated on the fly and are dynamic to consumers requests on Xbox Live. In other words a server might be running Titanfall one day and the next day Forza Motorsport 5.
* It's Free!, not to us consumers of course but it's free to all first and third party developers as we are paying for it. This is fantastic for developers like Respawn who would otherwise not have done dedicated servers in every region due to cost.
* No host advantage (Normal servers where everyone connects to the host player gives the host a latency advantage.)
* No NAT issues, you will no longer have open your NAT or worry about having problems connecting to other players.
* No lag effects, usually when someone lags in a racing game like Forza there car will start to spaz out and start hitting other people or flying. With dedicated servers you will no longer experience this effect and it will not affect the players in a game.
* Higher ping toleration, people with higher pings will have a lot less of a problem playing with others.
* Bigger multiplayer games, as the server is handling everything in the muiltplayer game it can allow for even larger and more epic multiplayer experiences without negative effects.
In other words this is the most superior way to run a multiplayer game and Xbox Live on Xbox One will have it for every game in every region, Sony cannot and will not match this.
[video=youtube;L1QsjRI4XNY]https://www.youtube.com/watch?v=L1QsjRI4XNY[/video]
What are the benefits to this system?
* They are dynamic, in other words you will never see a Xbox One game lose server support as servers are dedicated on the fly and are dynamic to consumers requests on Xbox Live. In other words a server might be running Titanfall one day and the next day Forza Motorsport 5.
* It's Free!, not to us consumers of course but it's free to all first and third party developers as we are paying for it. This is fantastic for developers like Respawn who would otherwise not have done dedicated servers in every region due to cost.
* No host advantage (Normal servers where everyone connects to the host player gives the host a latency advantage.)
* No NAT issues, you will no longer have open your NAT or worry about having problems connecting to other players.
* No lag effects, usually when someone lags in a racing game like Forza there car will start to spaz out and start hitting other people or flying. With dedicated servers you will no longer experience this effect and it will not affect the players in a game.
* Higher ping toleration, people with higher pings will have a lot less of a problem playing with others.
* Bigger multiplayer games, as the server is handling everything in the muiltplayer game it can allow for even larger and more epic multiplayer experiences without negative effects.
In other words this is the most superior way to run a multiplayer game and Xbox Live on Xbox One will have it for every game in every region, Sony cannot and will not match this.
[video=youtube;L1QsjRI4XNY]https://www.youtube.com/watch?v=L1QsjRI4XNY[/video]