Xbox 360 Fable III DLC: Traitor's Keep Achievement Guide

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Traitor’s Keep is the first DLC available for Fable III. Released on March 1, 2011, Traitor’s Keep includes a number of additions, including new areas, quests, and items. The official description from Fable III’s website is:

“Experience your first grand adventure as the ruler of Albion, visiting the kingdom's secret prison and tracking down the most dangerous criminals in the land. You may have led a rebellion once, but can you survive your encounters with a new wave of revolutionaries? To help you on your way, this pack also includes a Clockwork Dog Potion. Just let your dog have a sip when he's lying in his basket in the Sanctuary.”

Traitor’s Keep includes 10 achievements worth a total of 250 gamer points. The achievements mostly require you to find a number of books scattered around the new areas. The hardest achievement in the DLC is Set Them Free! which requires you to open a new Demon Door and the six in the original game. I highly suggest reading that guide before you begin playing as there is a potential glitch that can keep you from getting the achievement.


Fable III DLC: Traitor’s Keep Achievement Guide
a slow day at the office.jpg A Slow Day At The Office (20G)
Survive an assassination attempt.
Story related and cannot be missed.

science and industry.jpg Science and Industry (20G)
Defeat Professor Faraday.
Story related and cannot be missed.

unnatural laws.jpg Unnatural Laws (20G)
Defeat Witchcraft Mary.
Story related and cannot be missed.

who are you.jpg Who Are You? (20G)
Defeat General Turner.
Story related and cannot be missed.

keeping it real.jpg Keeping It Real (20G)
Decide the future of the Keep.
Once you’ve completed the main quest, as well as the “Manhunt” and “Undeath Sentence” side quests, you can start the side quest “Prison Management for Beginners.” For “Prison Management for Beginners” you will need to collect five volumes of the Penologist’s Handbook. You can find the volumes at the following locations:
  • Penologist’s Handbook, Volume I
    • Leave the office and go into the second cell to the right to find the book on the table inside.
  • Penologist’s Handbook, Volume II
    • From the main entrance to the keep, turn right and enter the kitchen. Go to the right and head up the stairs and enter the door on your left. Enter the third cell to the right and go to the back of the room. Go down the prisoner’s escape route to the right and follow the path until you come across an area with a chest on the left and a path on your right. Take the path to the right and open the door to find the book.
  • Penologist’s Handbook, Volume III
    • Go into the office and take the stairs down. Head to the right and follow the path to find the boiler room. The book is behind the door to your left.
  • Penologist’s Handbook, Volume IV
    • While standing outside of the keep, make your way towards the gallows. Before you reach the gallows, turn left to go onto the beach. You’ll find a cave behind a rusty gate. Open the gate and enter the cave, then make your way through to the back of the cave to find the book lying on a bed.
  • Penologist’s Handbook, Volume V
    • Start at the docks and make your way towards the keep. When you get to the stone staircase, turn right and go along the dirt path towards the crypts. Along this path you will find a gate that leads to another path. Go through the gate and enter the crypts where you will find the book sitting on a table.

Once you’ve collected all five books return to Lieutenant Hadley and choose to complete the quest and the achievement is yours.

i, robot, you, idiot.jpg I, Robot. You, Idiot (20G)
Help Huxley end his Loneliness Mode.
After you’ve completed the main quest, head to Clockworks Island. At the entrance you will encounter Huxley who will ask you to collect the robot pieces scattered around the island. There are six total pieces:
  • Left Arm Component
    • You will find the Left Arm Component next to a door after dropping down from the alternative route on the island.
  • Right Arm Component
    • Take the alternative route and follow it past the broken robot. After passing the broken robot take a right to head down the alley, then turn left as soon as you can. Follow that path until you reach an electrical structure. The Right Arm Component can be found there.
  • Left Leg Component
    • Take the alternative route and follow it past the broken robot. After passing the broken robot take a right to head down the alley. Follow that path and you will find the Left Leg Component.
  • Right Leg Component
    • The Right Leg Component is found in next to the chest located in the same area as the boss fight.
  • Head Component
    • You need to find and pull 3 separate levers around the island:
      • The first lever can be found just before the boss fight on the roof that has an electrical structure on it.
      • The second lever can be found in the same area as the boss fight, behind the iron door and next to the chest.
      • The third lever can be found once you’ve completed the main quest. Take the alternative route and follow it past the broken robot. After passing the broken robot take a right to head down the alley, then turn left as soon as you can. Follow that path until you reach an electrical structure. The lever can be found there.
    • After pulling all the levers head back to the area where you fought the first squad of robodogs. Instead of going left here, go to the right. Take the stairs up and go through the open door to find the Head Component.
  • Torso Component
    • The Torso Component is found in the same room as the Head Component.

Once you've found all six parts of the robot return to Huxley to complete the quest and the achievement is yours.

diary of a sad man.jpg Diary Of A Sad Man (30G)
Find all of Professor Faraday's diaries.
All of the diaries can be found on Clockwork Island. There are five diaries, and they are located:
  • Faraday’s Diary I
    • Jump down once onto the alternative route to find Faraday’s Diary I sitting on top of a crate.
  • Faraday’s Diary II
    • After defeating the first squad of robo dogs that you encounter and surviving the ambush in inside you can find Faraday’s Diary II in the far-left corner behind a chunk of wall.
  • Faraday’s Diary III
    • Faraday’s Diary III can be found just before the boss fight on the roof that has an electrical structure on it. Make sure to pull the lever here as well.
  • Faraday’s Diary IV
    • From Faraday’s Diary III head into the building and defeat the enemies before continuing outside. Head up the ramp and you’ll find Faraday’s Diary IV on top of a crate just before the stairs.
  • Faraday’s Diary V
    • You need to find and pull 3 separate levers around the island:
      • The first lever can be found just before the boss fight on the roof that has an electrical structure on it.
      • The second lever can be found in the same area as the boss fight, behind the iron door and next to the chest.
      • The third lever can be found once you've completed the main quest. Take the alternative route and follow it past the broken robot. After passing the broken robot take a right to head down the alley, then turn left as soon as you can. Follow that path until you reach an electrical structure. The lever can be found there.
    • After pulling all the levers head back to the area where you fought the first squad of robo dogs. Instead of going left here, go to the right. Take the stairs up and go through the open door to find Faraday’s Diary V.

Once you’ve found all five diaries the achievement is yours.

lab notes.jpg Lab Notes (30G)
Find all of Witchcraft Mary's diaries.
You can find all of Mary Godwin’s diaries in the Godwin Estate. The location of each is:
  • Mary Godwin’s Diary I
    • You can find Mary Godwin’s Diary I in the garden next to the topiary Swan.
  • Mary Godwin’s Diary II
    • Once you find the closed gate, follow the golden colored trail to the graveyard. You’ll find Mary Godwin’s Diary II on the ground next to the hedge near the Combustible Northern Monkeys.
  • Mary Godwin’s Diary III
    • While protecting the generator, look to your right to see the crates with a torch. Check behind the crates to find Mary Godwin’s Diary III on top of a small crate.
  • Mary Godwin’s Diary IV
    • After fighting the first group of hobbes and going into the graveyard indoors you can find Mary Godwin’s Diary IV at the back of the room on top of a table near a reddish structure.
  • Mary Godwin’s Diary V
    • After fighting the second group of hobbes and going down the stairs you will see a couple of colored containers. Mary Godwin’s Diary V is next to the second container.

Once you’ve found all five diaries the achievement is yours.

a revolutionary idea.jpg A Revolutionary Idea (30G)
Find all of General Turner's diaries.
You can find all of General Turner’s diaries in the Ravenscar Keep. The location of each is:
  • General Turner’s Diary I
    • Upon entering the keep, turn right and enter the kitchen. Go up the stairs and enter the guard area to find the General Turners Diary I on the table to the left.
  • General Turner’s Diary II
    • Upon entering the keep, turn right and enter the kitchen. You will find General Turner’s Diary II on the first table on the left.
  • General Turner’s Diary III
    • You can only get this book once you’ve defeated Mary and upon starting the hunt for Turner. Upon entering the keep, take the second door on the right and then take the second door on the left. Enter the first door on the left to find yourself in the keep’s office. Go down the stairs behind the big chair and you’ll find yourself in a room with a chest and some crates. You’ll find General Tuner’s Diary III on top of one of the crates in front of you.
  • General Turner’s Diary IV
    • While standing in front of the main entrance to the keep, head down the stairs and towards the gallows. You’ll find General Turner’s Diary IV in one of the coffins.
  • General Turner’s Diary V
    • Go to the ship and go through the rusty gate. Walk towards the crates that are nearby and you’ll find General Turner’s Diary V on top of one of the crates.

Once you’ve found all five journals the achievement is yours.

set the free.jpg Set Them Free! (40G)
Open all Demon Doors.
There are seven total Demon Doors in Fable III. Six of them are found in Albion and the final door is found on Ravenscar Island. The achievement has been reported to have glitches, so to be safe open the Demon Door on Ravenscar Island before opening any of the other Demon Doors.
  • Demon Door at Ravenscar Island.
    • You will need to obtain the Prisoner’s Outfit. All of the pieces of the outfit can be found on Ravenscar Island. The locations of the pieces are:
      • Prisoner’s Shackles: go out the front door of the keep and go down the stairs to the right. At the bottom of the stairs go to the left and enter the hole in the wall. Turn to the right and look over the cliffs to find a chest containing the Prisoner’s Shackles.
      • Prisoner’s Boots: from the front of the keep’s entrance go forward and down to the gallows. Go through broken section of the fence and open the chest to find the Prisoner’s Boots.
      • Prisoner’s Trousers: after you’ve defeated Faraday and accepted the quest “Undeath Sentence.” After you defeat the final group of hollow men you will find yourself standing next to a chest that contains the Prisoner’s Trousers.
      • Prisoner’s Top: once you’ve completed the main quests enter the keep and go through the second door on the left. Look in the second cell on the left to find a chest containing the Prisoner’s Top.
      • Prisoner’s Bandana: from the front of the keep’s entrance, go down the hill to the right. You’ll see some rocks and a farm off to the right. Go towards the rocks and find a wheelbarrow with a chest just behind it containing a Prisoner’s Bandana.
    • Once you’ve gotten the outfit head to the Demon Door and stand in front of it wearing the full Prisoner’s Outfit. The reward for opening the door is the Prison Guard outfit.
  • Demon Door at Mistpeak Valley.
    • You’ll find the Demon Door in the snowy area by the Lake. You’ll need to find a Co-op partner for this. Either marry your co-op partner in front of the door or go through all of the different positive expressions until it opens. Your reward for opening the door is a random Legendary Weapon.
  • Demon Door at Brightwall.
    • You’ll find the Demon Door inside the front gate of Brightwall to the right. To open the Demon Door you need to bring your own child to it and perform a happy expression. Your reward for opening the door is 25 Guild Seals and three Summon Creature Potions.
  • Demon Door at Sunset House.
    • You’ll find the Demon Door at the Sunset House. To find Sunset House enter the wooded area in Mourningwood off to the left of the path. To open the door you have to be King or Queen of Albion. Your reward for opening the door is 1,000,000 gold.
  • Demon Door at Mourningwood.
    • You’ll find this Demon Door next to the small village in Mourningwood. To open the door you have to have a skill (melee or ranged) at level 5. Your reward for opening the door is a Military Costume.
  • Demon Door at City of Aurora.
    • You’ll find this Demon Door near the trail that leads to the city gate of Shifting Sands. To open the door you will need 100% good or evil morality. Your reward for opening the door is a random Legendary Weapon.
  • Demon Door at Millfields.
    • You’ll find this Demon Door near the lake behind the houses that are below the Millfields cemetery. To open the door you need to wear an outfit that makes you look like a fool and be fat. Eat enough food to get fat, then wear a set of pajamas with every piece dyed a different color. Remove any tattoos, then sleep in a house near the door to make it register the changes. Your reward for opening the door is 40 guild seals.

Upon opening the final door the achievement is yours.
 
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