with the patch we are getting more tweeks
everal crash fixes and stability improvements
Fixed an issue with data re-sending that was causing rubberbanding on some servers
Increased the maxium rank to 120
Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
Tweaked timing for how long the killfeed stays on screen
Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server
Added default player slots to server browser filters
Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
Fixed an issue where Defuse could get stuck in an unplayable state between rounds
Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
General improvements and bug fixes for the Battledash and Mission create screens
Fixed a bug where red laser dots would get stuck on textures
Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
Fixed a bug where the enemy health always displayed as full in the kill-cam
Fixed an issue in Defuse so killed bomb carrier can't plant a bomb in the next round without picking up a new bomb
The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
Improved the track vehicles wheel friction so vehicles don't get stuck at relatively minor hills
Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water