xboxfelix
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Below you will find Call Of Duty: Black Ops II cheats. Cheats typically create an advantage beyond normal gameplay, usually to make the game easier.
Call Of Duty: Black Ops 2 Unlockables/Cheats
Secret Diamond camo
Unlock the Gold camouflage for all weapons in a specific class (e.g. Assault Rifles, SMGs, Sniper Rifles, etc.) in Multiplayer mode to unlock the Diamond camouflage for all weapons in that class. For example, get the Gold camouflage for all Specials (Assault Shield, Ballistic Knife, Combat Knife, and Crossbow) to unlock the Diamond camouflage for all Special weapons.
Better multiplayer performance
Press X to select the "Search Preferences" setting at the "Find Match" menu in Multiplayer mode. Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection.
Atari Easter Egg
While playing on the Nuketown 2025 map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds. This is easier when done with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it. Interact with it to play four different Atari games: H.E.R.O, Kaboom!, Pitfall, and River Raid. Note: You will remain invincible while playing the games.
Avenged Sevenfold Easter Egg
Successfully finish the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.
Secret song in Nuketown Zombies
Find the three hidden teddy bears on the Nuketown Zombies (Nuketown 2025) map. To interact with them, crouch near them with your reticule over the teddy bear, and press X until you hear a sound. Once you activate all three teddy bears, a secret song will start playing. You will find the first teddy bear in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Pass through the house, and turn left at the shed at the edge of the map. The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, you will find it on top of a bunk bed.
Secret song in TranZit
Find the three hidden teddy bears on the TranZit map. To interact with them, crouch near them with your reticule over the teddy bear, and press X until you hear a sound. Once you activate all three teddy bears, a secret song will start playing. The first teddy bear is on a bench, in the bus station, close to where you begin. The second teddy bear is on the farm (the third stop on the bus ride). Go upstairs, you will find it on a blanket. The third teddy bear is in the town, near a pool table inside a building where you can purchase a perk.
Quick Revive perk in TranZit
In TranZit mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in TranZit mode.
Nacht Der Undertoten in TranZit
Go to the farm area (the third stop on the bus ride) in TranZit, and find the cornfield. You will find small creatures (Denizens) in the cornfield that jump on your head and claw at you. Deep in the cornfield you can find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten).
Multiplayer unlockables
Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard:
Perks: There are a total of six perks you can choose, but this will limit the amount of customization you can do for your class. There is also the option of no perks from the perks list, which lets you focus more on equipment and weapon attachments. By default, you get a choice of three perks for your class, one from each slot. Wildcards enable you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, meaning you remain with only one weapon without attachments and no equipment. Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game.
Scorestreaks: You earn scorestreaks by killing enemies, assisting teammates, and completing different objectives. For example, you get 100 points for a normal kill and 200 points for capturing a flag. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 375 points, but you will need 1,200 points to call in the VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die. You can earn the equipped Scorestreak rewards several times in one life, but you need to use them before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again.
Wildcards: You get 10 allocation points to use on weapons, equipment, and perks with each Create-A-Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. If you don’t use any perks, you will save three points, which you can use to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. Alternatively, you can choose up to three Wildcards for your class, so that you get various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard takes up one allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this means you only have one point remaining to spend on a weapon.
Easy "Back In Time" achievement
Successfully finish the game, then go to "Reply Mission", and select a past mission. Set your weapons to future weapons, then finish the mission to get the "Back In Time" achievement.
Easy "Dance On My Grave" achievement
Play Greenrun on the Normal difficulty in Zombies mode with at least one other player. You will not find the perk required to get the "Dance On My Grave" achievement on the Easy difficulty or while playing solo. Once you have 2,000 points, purchase the Tombstone perk at the Power House, in a vending machine upstairs. After you die, go back to the place you died when you spawn again during the next round to find a grave marking where you previously died. Collect it to regain your lost weapons and perks and get the "Dance On My Grave" achievement.
Easy "Fuel Efficient" achievement
First, turn on the power at the power station, and some devices in town will light up and turn green, which are teleportation stations. Then, travel out of the safe zones to find Denizens, which jump on your head and claw at you. Let a Denizen jump on you, then run toward the nearest green light. The Denizen will jump off and burrow into the ground, leaving a hold behind. Jump into the hole to randomly be teleported to one of the green light locations and get the "Fuel Efficient" achievement.
Easy "Happy Hour" achievement
You can purchase the first perk in the bus station. Buy the "Quick Revive" perk for 500 points. To buy the second perk, you have to construct the turbine item. To build the turbine, get the mannequin from the central map, a toy plane's wing under the pay phones close by, and a fan next to some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Then, spend 750 points to open the doors to the diner. Buy the "Speed Cola" perk for 3,000 points to get the "Happy Hour" achievement. Alternately, you can also ride the bus to the farm, and buy the "Double Tab" perk in the barn for 2,000 points.
Easy "Hey Good Looking" achievement
To get the "Hey Good Looking" achievement, you have to avoid the large flame near the end of the car chase sequence in the "Fallen Angel" mission. After driving out of the large glass building, there will be some dialogue that says a "chain reaction" has begun. When you hear that dialogue, keep to the far right of the road (approximately 50m from the objective) to avoid Harper getting burned by the flame and having to get plastic surgery.
Call Of Duty: Black Ops 2 Unlockables/Cheats
Secret Diamond camo
Unlock the Gold camouflage for all weapons in a specific class (e.g. Assault Rifles, SMGs, Sniper Rifles, etc.) in Multiplayer mode to unlock the Diamond camouflage for all weapons in that class. For example, get the Gold camouflage for all Specials (Assault Shield, Ballistic Knife, Combat Knife, and Crossbow) to unlock the Diamond camouflage for all Special weapons.
Better multiplayer performance
Press X to select the "Search Preferences" setting at the "Find Match" menu in Multiplayer mode. Change the default setting from "Normal" to "Best" to reduce lag and improve hit detection.
Atari Easter Egg
While playing on the Nuketown 2025 map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds. This is easier when done with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro "Activision" logo on it. Interact with it to play four different Atari games: H.E.R.O, Kaboom!, Pitfall, and River Raid. Note: You will remain invincible while playing the games.
Avenged Sevenfold Easter Egg
Successfully finish the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.
Secret song in Nuketown Zombies
Find the three hidden teddy bears on the Nuketown Zombies (Nuketown 2025) map. To interact with them, crouch near them with your reticule over the teddy bear, and press X until you hear a sound. Once you activate all three teddy bears, a secret song will start playing. You will find the first teddy bear in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Pass through the house, and turn left at the shed at the edge of the map. The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, you will find it on top of a bunk bed.
Secret song in TranZit
Find the three hidden teddy bears on the TranZit map. To interact with them, crouch near them with your reticule over the teddy bear, and press X until you hear a sound. Once you activate all three teddy bears, a secret song will start playing. The first teddy bear is on a bench, in the bus station, close to where you begin. The second teddy bear is on the farm (the third stop on the bus ride). Go upstairs, you will find it on a blanket. The third teddy bear is in the town, near a pool table inside a building where you can purchase a perk.
Quick Revive perk in TranZit
In TranZit mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in TranZit mode.
Nacht Der Undertoten in TranZit
Go to the farm area (the third stop on the bus ride) in TranZit, and find the cornfield. You will find small creatures (Denizens) in the cornfield that jump on your head and claw at you. Deep in the cornfield you can find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten).
Multiplayer unlockables
Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard:
Perks: There are a total of six perks you can choose, but this will limit the amount of customization you can do for your class. There is also the option of no perks from the perks list, which lets you focus more on equipment and weapon attachments. By default, you get a choice of three perks for your class, one from each slot. Wildcards enable you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, meaning you remain with only one weapon without attachments and no equipment. Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game.
Scorestreaks: You earn scorestreaks by killing enemies, assisting teammates, and completing different objectives. For example, you get 100 points for a normal kill and 200 points for capturing a flag. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 375 points, but you will need 1,200 points to call in the VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die. You can earn the equipped Scorestreak rewards several times in one life, but you need to use them before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again.
Wildcards: You get 10 allocation points to use on weapons, equipment, and perks with each Create-A-Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. If you don’t use any perks, you will save three points, which you can use to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. Alternatively, you can choose up to three Wildcards for your class, so that you get various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard takes up one allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this means you only have one point remaining to spend on a weapon.
Easy "Back In Time" achievement
Successfully finish the game, then go to "Reply Mission", and select a past mission. Set your weapons to future weapons, then finish the mission to get the "Back In Time" achievement.
Easy "Dance On My Grave" achievement
Play Greenrun on the Normal difficulty in Zombies mode with at least one other player. You will not find the perk required to get the "Dance On My Grave" achievement on the Easy difficulty or while playing solo. Once you have 2,000 points, purchase the Tombstone perk at the Power House, in a vending machine upstairs. After you die, go back to the place you died when you spawn again during the next round to find a grave marking where you previously died. Collect it to regain your lost weapons and perks and get the "Dance On My Grave" achievement.
Easy "Fuel Efficient" achievement
First, turn on the power at the power station, and some devices in town will light up and turn green, which are teleportation stations. Then, travel out of the safe zones to find Denizens, which jump on your head and claw at you. Let a Denizen jump on you, then run toward the nearest green light. The Denizen will jump off and burrow into the ground, leaving a hold behind. Jump into the hole to randomly be teleported to one of the green light locations and get the "Fuel Efficient" achievement.
Easy "Happy Hour" achievement
You can purchase the first perk in the bus station. Buy the "Quick Revive" perk for 500 points. To buy the second perk, you have to construct the turbine item. To build the turbine, get the mannequin from the central map, a toy plane's wing under the pay phones close by, and a fan next to some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Then, spend 750 points to open the doors to the diner. Buy the "Speed Cola" perk for 3,000 points to get the "Happy Hour" achievement. Alternately, you can also ride the bus to the farm, and buy the "Double Tab" perk in the barn for 2,000 points.
Easy "Hey Good Looking" achievement
To get the "Hey Good Looking" achievement, you have to avoid the large flame near the end of the car chase sequence in the "Fallen Angel" mission. After driving out of the large glass building, there will be some dialogue that says a "chain reaction" has begun. When you hear that dialogue, keep to the far right of the road (approximately 50m from the objective) to avoid Harper getting burned by the flame and having to get plastic surgery.
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