KN1GHTMARE
Former Moderator
While this game may not be the best showing of what Kinect gaming brings to the table, nor is the best showing of what the XB1 in general can do, it is great to see Microsoft taking action to develop for its centerpiece peripheral. I, for one, am excited to get my hands on the game just to see what the Kinect can do in terms of refined tech. This maybe a slow start, but a start nonetheless. Make sure to check out the full article for a more in depth analysis.
Source: The Verge
Action scenes are handled as quick-time events signaled by arrows on the screen, but they often have a more tangible connection to the character's movements than typically seen in other games. The closest comparison is Heavy Rain, which used a traditional controller to similar effect, but D4's physical element could make it much more involving despite both games' limited interaction. It's the difference between opening doors with your hand and making a similar movement on an analog stick.

Entertaining as these Kinect-powered action scenes appear, they won’t be for everyone. But those who found the previous generation of Microsoft’s sensor technology disappointing may take to the Xbox One’s implementation a little easier. Even D4's high-octane action scenes are possible to control sitting down, thanks to the new Kinect's improved skeletal recognition, and Swery says the game will also be playable with a regular controller. You probably won't want to do that, though — as someone who owns a Kinect and has found little use for it, I thought D4 looked like a blast. It might not be the deepest next-gen experience out there, but that likely won't matter to many if the controls work and the plot is as endearingly bizarre as Deadly Premonition.

Source: The Verge