Xbox 360 Duke Nukem Forever Reviews

How would you rate Duke Nukem Forever?

  • 5 - Excellent

    Votes: 0 0.0%
  • 4

    Votes: 0 0.0%
  • 3

    Votes: 0 0.0%
  • 2

    Votes: 0 0.0%
  • 1 - Not worth playing

    Votes: 0 0.0%

  • Total voters


Aug 26, 2012
Below you can find the reviews for Duke Nukem Forever. If you have any questions that the reviews didn't answer, start a new thread on the forum. Played the game already? Rate it above and tell us why you did or didn’t like it. Better yet, write your own user review!

6.75 out of 10 - Game Informer
Read the full review here: Direct Link
I’m glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch.

6.5 out of 10 - Machinima
Read the full review here: Direct Link
Duke, it’s great to see you back again, I never thought I’d see the day. My memories mean you’ve earned a few runarounds online, and completing the campaign, but it is more nostalgia driven than being pulled through a compelling, polished experience.

5.5 out of 10 - Official Xbox Magazine
Read the full review here: Direct Link
After 13 years, Duke Forever is ultimately and thoroughly mediocre, with heavy bouts of boredom and frustration mixed in. And yet, for anyone with an appreciation for videogame history, we absolutely recommend giving it a playthrough. It's not a train wreck, but it does serve as a peek behind the Wizard of Oz's curtain to reveal just how flawed and human he really is.

5.5 out of 10 - IGN
Read the full review here: Direct Link
Duke Nukem Forever isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design.
Last edited by a moderator: