Really interesting video on the new Xbox One impulse triggers explained by Dan Greenwalt from the Forza 5 team.
[video=youtube_share;gWiMZkntIbk]https://youtu.be/gWiMZkntIbk[/video]
One thing that really stuck out in my mind was how we perceive feedback from real cars vs digital cars in games. With real cars we can feel the road through the steering wheel and the pedals. Digital car games don't offer that same kind of physical feedback, so it's hard to tell when a car is starting to lose grip (in real life you can feel the car leaning over on the tire walls) or spin a tire. However, it seems with these new impulse triggers that missing feedback can actually be achieved here in the digital game world.
The impulse triggers are one of the top new features I'm excited about with the Xbox One. I think it's going to change the feel of gaming and I can't wait to try out Forza 5, plus FPS/shooter games that also take advantage of the new impulse triggers.
[video=youtube_share;gWiMZkntIbk]https://youtu.be/gWiMZkntIbk[/video]
One thing that really stuck out in my mind was how we perceive feedback from real cars vs digital cars in games. With real cars we can feel the road through the steering wheel and the pedals. Digital car games don't offer that same kind of physical feedback, so it's hard to tell when a car is starting to lose grip (in real life you can feel the car leaning over on the tire walls) or spin a tire. However, it seems with these new impulse triggers that missing feedback can actually be achieved here in the digital game world.
The impulse triggers are one of the top new features I'm excited about with the Xbox One. I think it's going to change the feel of gaming and I can't wait to try out Forza 5, plus FPS/shooter games that also take advantage of the new impulse triggers.