AvalonX
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"When we started making games for Kinect there was a big focus on always using the hardware," he says. "But now it's in the box, we can use it when it makes sense and not when it doesn't."
A key example of this is in navigating the game's front-end. Rather than using a menu screen, the user-interface is a living, interactive depiction of the Kinect Sports island, where users can see all the events, who is playing them, and the best scores of their friends. It's neat, but the best part is, you can just explore the whole thing with a controller. You don't need to stand there and making swiping gestures like some deranged military despot.
"It just makes sense," says Woodroffe. "People want to sit down with a controller and tweak their appearance, change the outfit – you can do it via gesture, but we're not going to force it, it's fine to use the controller. That's quite a big step forward, policy-wise. It's definitely a good thing. We'll drop motion controls where it makes sense."
This is a pretty interesting shift. I actually prefer this than adding Kinect support in games just to add it. Let the devs play with this thing and do some creative things with it. Don't shove it down everyone's throat.
Source: The Guardian