So I just had a thought: Why not offlane doombringer?
Pros: Doom has an innate farming skill, and when vision
is provided, he can always at least manage to gain the
exp/gold given by devour
Pros: Doom has a sick escape skill that is twice as
long in duration at lvl 1 compared to lvl 4 windrun
which heals at the same time.
Cons: squishy due to low armor but can be remedied by
stout shield and ring of protection
Cons: low mana regen that can be remedied by basilus
So I imagine this offlane doom would serve more as the
role of durable / initiator with centaur stomp skill,
vanguard, AC and teamfight oriented items such as pipe.
So basically you build him like darkseer, with less
turtling power but more right click power.
Pros: Doom has an innate farming skill, and when vision
is provided, he can always at least manage to gain the
exp/gold given by devour
Pros: Doom has a sick escape skill that is twice as
long in duration at lvl 1 compared to lvl 4 windrun
which heals at the same time.
Cons: squishy due to low armor but can be remedied by
stout shield and ring of protection
Cons: low mana regen that can be remedied by basilus
So I imagine this offlane doom would serve more as the
role of durable / initiator with centaur stomp skill,
vanguard, AC and teamfight oriented items such as pipe.
So basically you build him like darkseer, with less
turtling power but more right click power.