KN1GHTMARE
Former Moderator
The fellas over at Eurogamer have one of the lengthiest interviews to date with Phil Harrison and they go to great depth about the Kinect.
Looks like they're staying firm on their stance of Kinect being a necessary part or not just Xbox One as a console, but also as an experience. To be honest I can't envision them not bundling the Kinect, for at least another three years. They have too much time, money and research poured into this project already. I actually appreciate Microsoft finally sticking to their vision after trying to please all the naysayers. I think, and have been saying, that Microsoft had a great original vision and its too bad they did a 180 on us. Hoepfully in time all will be back to that very vision!
I'm personally more excited about Kinect's non gameplay functions above all. Navigating TV and the dashboard using voice just looks amazing and functional, despite a few trickling reports of problems being encountered. I really like the facial recognition being used to sign-in and the idea of coming home, sitting on my couch in front of the TV and being logged in is awesome. Throw in the fact I can then tell the Xbox what I want to do next and I'm in a gamers utopia!
I think Microsoft was very smart to make sure every user in their install base has a Kinect. Now developers have no reason to dismiss the device and can truly fund innovating ideas in their gameplay. Who knows maybe this will be the difference make since Sony is no longer bundling their camera. This could be the key advantage for the casual market Microsoft is hunting after. Make sure to check out the full article which is very long, but goes into all the details on stock, availability, digital future,indies, TV and lots more.
Source: Eurogamer
Let's talk about Kinect. Xbox One would be significantly cheaper to buy if there was a version that didn't come with Kinect. And in the context of the announcement you made about Kinect not having to be plugged in to the console to work, that seems like a natural extension. Will you release Xbox One without Kinect in the future?
Phil Harrison: The platform of Xbox One is a combination of many things. It's a box with CPU, GPU, memory and a hard-drive. It's a game controller. It's a Kinect sensor. It's Xbox Live. And it's the cloud. All of which inter-operate and work together. You're absolutely right, you can utilize Xbox One with Kinect unplugged in those scenarios where you want to take Xbox One to a room where it's not convenient to have Kinect plugged in. We fully support that. But we believe the most exciting and valuable use cases of Xbox One are where Kinect is part of the experience.Walking into your room and saying, 'Xbox on,' and for it to hear your voice, switch on your machine, recognize it's you and present your entertainment choices to you, and to be able to then recognize other people in the room and present their entertainment choices to them, is a great value, which is made possible by Kinect. Being able to use your voice to do sophisticated conversational navigation of entertainment and search on the Xbox One is valuable. Being able to say, 'show me movies starring Angelina Jolie and Brad Pitt', using your voice to have rich and deep interrogation of Bing search and the entertainment that's on either the Xbox Music or video store or other app stores that will be on Xbox One, that's powerful when you use your voice rather than having to type. Being able to have HD quality Skype calls with your friends from the living room - that's only possible when you have a Kinect connected to Xbox One. And that's before we start talking about any of the game scenarios.
Looks like they're staying firm on their stance of Kinect being a necessary part or not just Xbox One as a console, but also as an experience. To be honest I can't envision them not bundling the Kinect, for at least another three years. They have too much time, money and research poured into this project already. I actually appreciate Microsoft finally sticking to their vision after trying to please all the naysayers. I think, and have been saying, that Microsoft had a great original vision and its too bad they did a 180 on us. Hoepfully in time all will be back to that very vision!
But Kinect on Xbox 360 didn't work out as well as many had hoped. Why should we believe it will this time around?
Phil Harrison: We should be really proud of what Kinect has done for motion gaming on Xbox 360, but we also recognize there were limitations to that technology. There was not the level of fidelity in the signal we have on Xbox One. We now have incredible precision on Xbox One. We now measure in millimeters and nanoseconds. What this means is a vastly improved way of tracking your body movement in a much more subtle way. On Xbox 360 it was quite big movements, maybe waving your arms around in a big way. Now on Xbox One, much more subtle. Seated, as well as standing. Being able to enjoy a movement-based games but also continue to be sitting down is important. And also being able to augment gameplay with subtle gestures. So the primary input device might be your game controller, but you might be able to augment the experience by touching your eye to bring up a HUD. It's creating the notion of additional buttons or functions on the controller just by a subtle body movement. Being able to pass the controller around the room and then for the settings to pass to the correct player, because of Kinect skeletal tracking. Six players being able to be tracked simultaneously. We show this in Kinect Sports Rivals, being able to create a champion based on your body and face likeness, and create a virtual champion avatar of you and use it in the game. These are all examples that are only possible using Kinect. So I really like the fact that as a developer every Xbox One I target has this functionality, so I can create experiences and game design features that scale to 100 per cent of the audience rather than a subset of the audience.
I'm personally more excited about Kinect's non gameplay functions above all. Navigating TV and the dashboard using voice just looks amazing and functional, despite a few trickling reports of problems being encountered. I really like the facial recognition being used to sign-in and the idea of coming home, sitting on my couch in front of the TV and being logged in is awesome. Throw in the fact I can then tell the Xbox what I want to do next and I'm in a gamers utopia!

One of the issues with the original Kinect was you couldn't guarantee developers all Xbox 360 owners had it. Was that the motivation behind bundling it with every Xbox One?
Phil Harrison: Correct. It was because Kinect came somewhat later in the lifecycle of Xbox 360 that was inevitable. As a developer I want to be able to create game design features and invest development time and effort in the features that are going to hit 100 per cent of the audience. I think that's good.
I think Microsoft was very smart to make sure every user in their install base has a Kinect. Now developers have no reason to dismiss the device and can truly fund innovating ideas in their gameplay. Who knows maybe this will be the difference make since Sony is no longer bundling their camera. This could be the key advantage for the casual market Microsoft is hunting after. Make sure to check out the full article which is very long, but goes into all the details on stock, availability, digital future,indies, TV and lots more.
Source: Eurogamer