StockSwockle
Active Member
- Joined
- Feb 17, 2016
- Messages
- 239
- Karma
- 40
I think the problem with trying to find a trend of social activity vs inactivity is preference...how many people really -wanted- to be social before video games? If video games are causing a negative experience as a result of loss of social ties, that's one thing, but if people are enjoying themselves more by -not- being social, I think people should talk about that at least as much.