sc_shark
Well-Known Member
[video=youtube;lNAAjqKzzhw]https://www.youtube.com/watch?v=lNAAjqKzzhw[/video]
http://www.joystiq.com/2014/03/21/tom-clancys-the-division-never-goes-offline-during-developmen/
in the movie they hit the nail on the head about bigger is not always better... we keep hearing 5x bigger maps and such.. but without a proper engine,graphics your stuck with filler content.. i am sure the division will be decent size but id rather have it feel streamline..it really seems we are not geting much as far as new gen stuff/tec till 2015.. even titanfall is build on a very dated cod engine..(not evven a recent one) but with games like, far cry4, tom clancy, halo,star wars it seems 2015 is really the year of next gen. or so we hope..
Ubisoft is currently promoting the visual and practical strengths of its "Snowdrop" engine, an always-on real-time development toolset built for Tom Clancy's The Division. Given the primary audience attending the Game Developers Conference, Ubisoft is focusing more on the engine than the post-apocalyptic nitty gritty of the game itself, which is being made for PC, PlayStation 4 and Xbox One.
http://www.joystiq.com/2014/03/21/tom-clancys-the-division-never-goes-offline-during-developmen/
in the movie they hit the nail on the head about bigger is not always better... we keep hearing 5x bigger maps and such.. but without a proper engine,graphics your stuck with filler content.. i am sure the division will be decent size but id rather have it feel streamline..it really seems we are not geting much as far as new gen stuff/tec till 2015.. even titanfall is build on a very dated cod engine..(not evven a recent one) but with games like, far cry4, tom clancy, halo,star wars it seems 2015 is really the year of next gen. or so we hope..