TomRalphio
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Some common complaints I've heard are "The world doesn't react to what I've done," "The world seems so static, it doesn't feel like anything ever changes," "the depth of the characters was really shallow," or "The game never gave me many real choices or moral decisions on how I wanted to affect things." These gripes seem to miss the goal of Skyrim or misunderstand it. Let's take a look at the goal of Skyrim and compare it to a more character-driven series, such as The Witcher.
You can tell just by the title of the two games where the emphasis is going to be: Skyrim is the story of Skyrim, of the world itself, not of you. The Witcher, however, focuses on the main character Geralt, giving you control over some major choices and highlighting his personality and development. It seems that some people were expecting the latter in Skyrim, wanting to see major changes in the world around them from their actions.
I think Skyrim's intention was to be more of a playground or a theme park (for both players and modders), bustling with pre-built attractions for you to discover. If you come looking for profound moral choices, character development, and a sense of agency, then you'll have a bad time. However, if you're just looking to discover interesting locales and mini-stories, you'll enjoy it.
If, however, you're giving Skyrim flak for things like bland combat, unbalanced skills and perks, boring dragon fights, and quests that give you mediocre or awful rewards, those are very legitimate complaints - fortunately, most of those can be remedied with mods.
What do you all think? Am I wrong for calling some complaints more legitimate than others because they relate to the core goals of the game?
You can tell just by the title of the two games where the emphasis is going to be: Skyrim is the story of Skyrim, of the world itself, not of you. The Witcher, however, focuses on the main character Geralt, giving you control over some major choices and highlighting his personality and development. It seems that some people were expecting the latter in Skyrim, wanting to see major changes in the world around them from their actions.
I think Skyrim's intention was to be more of a playground or a theme park (for both players and modders), bustling with pre-built attractions for you to discover. If you come looking for profound moral choices, character development, and a sense of agency, then you'll have a bad time. However, if you're just looking to discover interesting locales and mini-stories, you'll enjoy it.
If, however, you're giving Skyrim flak for things like bland combat, unbalanced skills and perks, boring dragon fights, and quests that give you mediocre or awful rewards, those are very legitimate complaints - fortunately, most of those can be remedied with mods.
What do you all think? Am I wrong for calling some complaints more legitimate than others because they relate to the core goals of the game?