I know there has been a lot of questions, speculation, irritation, etc. in regards to COD: Ghosts running at a higher resolution on the PS4 versus the Xbox One. This has created a lot of XB1 haters, touting that the PS4 is the far superior console. As far as the specs go, it sounds like it is a faster running console...and I'm fine with that. I personally am fine with the XB1 running at a little bit lower resolution. Yes, it would be great if it were running the game at a higher resolution, but in the end, I'm an Xbox gamer because of the system as a whole and what Microsoft has created through the Xbox line. In all reality though, I'll probably end up owning both systems down the road.
The makers of Ghosts stated the following:
What do you guys think? Obviously if you're reading this, your an Xbox fan. Is the lower resolution going to keep you from getting an XB1 and sway you towards getting a new PS4 at launch?
Source: Kotaku
The makers of Ghosts stated the following:
Today, the people who make Call of Duty have an official explanation, and it ain't great news for Microsoft. Speaking to Eurogamer, Infinity Ward boss Mark Rubin put it quite candidly: on the Xbox One, they had to sacrifice resolution to get the game running at the 60 frames-per-second they wanted."It's very possible we can get it to native 1080p [resolution]. I mean I've seen it working at 1080p native," Rubin said. "It's just we couldn't get the frame rate in the neighborhood we wanted it to be. And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically.
What do you guys think? Obviously if you're reading this, your an Xbox fan. Is the lower resolution going to keep you from getting an XB1 and sway you towards getting a new PS4 at launch?
Source: Kotaku